mirror of
https://github.com/bevyengine/bevy
synced 2025-01-04 17:28:56 +00:00
88 lines
3.4 KiB
Rust
88 lines
3.4 KiB
Rust
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use crate::{TextureAtlas, Rect};
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use bevy_asset::{Assets, Handle};
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use bevy_render::texture::Texture;
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use glam::Vec2;
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use guillotiere::{size2, Allocation, AtlasAllocator};
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use std::collections::HashMap;
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pub struct TextureAtlasBuilder {
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pub texture_allocations: Vec<(Handle<Texture>, Allocation)>,
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pub atlas_allocator: AtlasAllocator,
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pub texture: Texture,
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}
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impl Default for TextureAtlasBuilder {
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fn default() -> Self {
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Self::new(Vec2::new(256., 256.))
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}
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}
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const FORMAT_SIZE: usize = 4; // TODO: get this from an actual format type
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impl TextureAtlasBuilder {
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pub fn new(initial_size: Vec2) -> Self {
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let width = initial_size.x() as usize;
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let height = initial_size.y() as usize;
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Self {
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texture_allocations: Default::default(),
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atlas_allocator: AtlasAllocator::new(size2(width as i32, height as i32)),
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texture: Texture::new(vec![0; width * height * FORMAT_SIZE], initial_size),
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}
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}
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
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// TODO: resize if allocation fails
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let allocation = self
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.atlas_allocator
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.allocate(size2(texture.size.x() as i32, texture.size.y() as i32))
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.unwrap();
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let rect = allocation.rectangle;
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let atlas_width = self.texture.size.x() as usize;
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let rect_width = rect.width() as usize;
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for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
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let begin = (bound_y * atlas_width + rect.min.x as usize) * FORMAT_SIZE;
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let end = begin + rect_width * FORMAT_SIZE;
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let texture_begin = texture_y * rect_width * FORMAT_SIZE;
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let texture_end = texture_begin + rect_width * FORMAT_SIZE;
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self.texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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self.texture_allocations.push((texture_handle, allocation));
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}
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pub fn remove_texture(&mut self, texture_handle: Handle<Texture>) {
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if let Some(position) = self.texture_allocations.iter().position(|(handle, _)| *handle == texture_handle) {
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let (_, allocation) = self.texture_allocations.remove(position);
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self.atlas_allocator.deallocate(allocation.id);
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}
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}
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pub fn finish(self, textures: &mut Assets<Texture>) -> TextureAtlas {
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let mut texture_rects = Vec::with_capacity(self.texture_allocations.len());
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let mut texture_handles = HashMap::with_capacity(self.texture_allocations.len());
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for (index, (handle, allocation)) in self.texture_allocations.iter().enumerate() {
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texture_rects.push(allocation.rectangle.into());
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texture_handles.insert(*handle, index);
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}
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TextureAtlas {
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dimensions: to_vec2(self.atlas_allocator.size()),
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texture: textures.add(self.texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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}
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}
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}
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impl From<guillotiere::Rectangle> for Rect {
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fn from(rectangle: guillotiere::Rectangle) -> Self {
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Rect {
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min: Vec2::new(rectangle.min.x as f32, rectangle.min.y as f32),
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max: Vec2::new(rectangle.max.x as f32, rectangle.max.y as f32),
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}
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}
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}
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fn to_vec2(size: guillotiere::Size) -> Vec2 {
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Vec2::new(size.width as f32, size.height as f32)
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}
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