mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
98 lines
2.7 KiB
Rust
98 lines
2.7 KiB
Rust
|
use bevy::prelude::*;
|
||
|
|
||
|
#[derive(Default)]
|
||
|
struct Enemy {
|
||
|
hit_points: u32,
|
||
|
}
|
||
|
|
||
|
fn despawn_dead_enemies(mut commands: Commands, enemies: Query<(Entity, &Enemy)>) {
|
||
|
for (entity, enemy) in enemies.iter() {
|
||
|
if enemy.hit_points == 0 {
|
||
|
commands.entity(entity).despawn_recursive();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn hurt_enemies(mut enemies: Query<&mut Enemy>) {
|
||
|
for mut enemy in enemies.iter_mut() {
|
||
|
enemy.hit_points -= 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn spawn_enemy(mut commands: Commands, keyboard_input: Res<Input<KeyCode>>) {
|
||
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
||
|
commands.spawn().insert(Enemy { hit_points: 5 });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn did_hurt_enemy() {
|
||
|
// Setup world
|
||
|
let mut world = World::default();
|
||
|
|
||
|
// Setup stage with our two systems
|
||
|
let mut update_stage = SystemStage::parallel();
|
||
|
update_stage.add_system(hurt_enemies.system().before("death"));
|
||
|
update_stage.add_system(despawn_dead_enemies.system().label("death"));
|
||
|
|
||
|
// Setup test entities
|
||
|
let enemy_id = world.spawn().insert(Enemy { hit_points: 5 }).id();
|
||
|
|
||
|
// Run systems
|
||
|
update_stage.run(&mut world);
|
||
|
|
||
|
// Check resulting changes
|
||
|
assert!(world.get::<Enemy>(enemy_id).is_some());
|
||
|
assert_eq!(world.get::<Enemy>(enemy_id).unwrap().hit_points, 4);
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn did_despawn_enemy() {
|
||
|
// Setup world
|
||
|
let mut world = World::default();
|
||
|
|
||
|
// Setup stage with our two systems
|
||
|
let mut update_stage = SystemStage::parallel();
|
||
|
update_stage.add_system(hurt_enemies.system().before("death"));
|
||
|
update_stage.add_system(despawn_dead_enemies.system().label("death"));
|
||
|
|
||
|
// Setup test entities
|
||
|
let enemy_id = world.spawn().insert(Enemy { hit_points: 1 }).id();
|
||
|
|
||
|
// Run systems
|
||
|
update_stage.run(&mut world);
|
||
|
|
||
|
// Check resulting changes
|
||
|
assert!(world.get::<Enemy>(enemy_id).is_none());
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn spawn_enemy_using_input_resource() {
|
||
|
// Setup world
|
||
|
let mut world = World::default();
|
||
|
|
||
|
// Setup stage with a system
|
||
|
let mut update_stage = SystemStage::parallel();
|
||
|
update_stage.add_system(spawn_enemy.system());
|
||
|
|
||
|
// Setup test resource
|
||
|
let mut input = Input::<KeyCode>::default();
|
||
|
input.press(KeyCode::Space);
|
||
|
world.insert_resource(input);
|
||
|
|
||
|
// Run systems
|
||
|
update_stage.run(&mut world);
|
||
|
|
||
|
// Check resulting changes, one entity has been spawned with `Enemy` component
|
||
|
assert_eq!(world.query::<&Enemy>().iter(&world).len(), 1);
|
||
|
|
||
|
// Clear the `just_pressed` status for all `KeyCode`s
|
||
|
world.get_resource_mut::<Input<KeyCode>>().unwrap().clear();
|
||
|
|
||
|
// Run systems
|
||
|
update_stage.run(&mut world);
|
||
|
|
||
|
// Check resulting changes, no new entity has been spawned
|
||
|
assert_eq!(world.query::<&Enemy>().iter(&world).len(), 1);
|
||
|
}
|