bevy/examples/wasm/assets_wasm.rs

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#[cfg(target_arch = "wasm32")]
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extern crate console_error_panic_hook;
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use bevy::{asset::AssetLoader, prelude::*};
use std::path::PathBuf;
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fn main() {
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Debug).expect("cannot initialize console_log");
}
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App::build()
.add_default_plugins()
.add_asset::<RustSourceCode>()
.add_asset_loader::<RustSourceCode, RustSourceCodeLoader>()
.add_startup_system(asset_system.system())
.add_system(asset_events.system())
.run();
}
fn asset_system(asset_server: Res<AssetServer>) {
asset_server
.load::<Handle<RustSourceCode>, _>(PathBuf::from("assets_wasm.rs"))
.unwrap();
log::info!("hello wasm");
}
#[derive(Debug)]
pub struct RustSourceCode(pub String);
#[derive(Default)]
pub struct RustSourceCodeLoader;
impl AssetLoader<RustSourceCode> for RustSourceCodeLoader {
fn from_bytes(
&self,
_asset_path: &std::path::Path,
bytes: Vec<u8>,
) -> Result<RustSourceCode, anyhow::Error> {
Ok(RustSourceCode(String::from_utf8(bytes)?))
}
fn extensions(&self) -> &[&str] {
static EXT: &[&str] = &["rs"];
EXT
}
}
#[derive(Default)]
pub struct AssetEventsState {
reader: EventReader<AssetEvent<RustSourceCode>>,
}
pub fn asset_events(
mut state: Local<AssetEventsState>,
rust_sources: Res<Assets<RustSourceCode>>,
events: Res<Events<AssetEvent<RustSourceCode>>>,
) {
for event in state.reader.iter(&events) {
match event {
AssetEvent::Created { handle } => {
if let Some(code) = rust_sources.get(handle) {
log::info!("code: {}", code.0);
}
}
_ => continue,
};
}
}