bevy/crates/bevy_ui/src/ui_update_system.rs

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use super::Node;
use bevy_core::transform::run_on_hierarchy_subworld_mut;
use bevy_transform::prelude::{Children, Parent, Translation};
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use bevy_window::Windows;
use glam::Vec2;
use legion::{prelude::*, systems::SubWorld};
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pub const UI_Z_STEP: f32 = 0.001;
#[derive(Clone)]
pub struct Rect {
pub z: f32,
pub size: Vec2,
}
pub fn ui_update_system(
windows: Res<Windows>,
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world: &mut SubWorld,
node_query: &mut Query<(Write<Node>, Write<Translation>)>,
_parent_query: &mut Query<Read<Parent>>,
_children_query: &mut Query<Read<Children>>,
) {
let window_size = if let Some(window) = windows.get_primary() {
Vec2::new(window.width as f32, window.height as f32)
} else {
return;
};
let orphan_nodes = node_query
.iter_entities_mut(world)
// TODO: replace this filter with a legion query filter (when SimpleQuery gets support for filters)
.filter(|(entity, _)| world.get_component::<Parent>(*entity).is_none())
.map(|(e, _)| e)
.collect::<Vec<Entity>>();
let mut window_rect = Rect {
z: 0.0,
size: window_size,
};
let mut previous_sibling_result = Some(Rect {
z: 999.0,
size: window_size,
});
for entity in orphan_nodes {
previous_sibling_result = run_on_hierarchy_subworld_mut(
world,
entity,
Some(&mut window_rect),
previous_sibling_result,
&mut update_node_entity,
);
}
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}
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fn update_node_entity(
world: &mut SubWorld,
entity: Entity,
parent_rect: Option<&mut Rect>,
previous_rect: Option<Rect>,
) -> Option<Rect> {
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// TODO: Somehow remove this unsafe
unsafe {
if let Some(mut node) = world.get_component_mut_unchecked::<Node>(entity) {
if let Some(mut translation) = world.get_component_mut_unchecked::<Translation>(entity)
{
let parent_rect = parent_rect.unwrap();
let mut z = parent_rect.z;
if let Some(previous_rect) = previous_rect {
z = previous_rect.z
};
z -= UI_Z_STEP;
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node.update(&mut translation, z - parent_rect.z, parent_rect.size);
return Some(Rect { size: node.size, z });
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}
}
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}
None
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}