2020-04-06 21:20:53 +00:00
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use super::{Anchors, Margins};
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2020-06-25 17:13:00 +00:00
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use bevy_render::render_resource::RenderResources;
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2020-07-10 08:37:06 +00:00
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use bevy_transform::prelude::Translation;
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2020-07-16 23:51:45 +00:00
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use bevy_math::{Vec2, Vec3};
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2020-01-13 00:51:21 +00:00
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2020-03-11 08:44:46 +00:00
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#[derive(Debug, Clone)]
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2020-05-06 20:49:07 +00:00
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enum MarginGrowDirection {
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2020-01-13 00:51:21 +00:00
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Negative,
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Positive,
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}
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2020-06-25 17:13:00 +00:00
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#[derive(Debug, Clone, Default, RenderResources)]
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2020-01-13 00:51:21 +00:00
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pub struct Node {
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pub size: Vec2,
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#[render_resources(ignore)]
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pub position: Vec2,
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2020-06-25 17:13:00 +00:00
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#[render_resources(ignore)]
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2020-01-13 00:51:21 +00:00
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pub anchors: Anchors,
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#[render_resources(ignore)]
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2020-01-13 00:51:21 +00:00
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pub margins: Margins,
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}
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2020-06-25 17:13:00 +00:00
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impl Node {
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pub fn new(anchors: Anchors, margins: Margins) -> Self {
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Node {
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2020-06-25 17:13:00 +00:00
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anchors,
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margins,
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..Default::default()
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}
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}
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2020-06-25 17:13:00 +00:00
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pub fn positioned(position: Vec2, anchors: Anchors, margins: Margins) -> Self {
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Node {
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position,
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anchors,
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margins,
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2020-06-25 17:13:00 +00:00
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..Default::default()
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2020-01-13 00:51:21 +00:00
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}
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}
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2020-06-25 17:13:00 +00:00
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pub fn update(&mut self, translation: &mut Translation, z_offset: f32, parent_size: Vec2) {
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2020-06-01 06:39:20 +00:00
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let (quad_x, quad_width) = Self::compute_dimension_properties(
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2020-01-13 00:51:21 +00:00
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self.margins.left,
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self.margins.right,
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self.anchors.left,
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self.anchors.right,
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parent_size.x(),
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);
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2020-06-01 06:39:20 +00:00
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let (quad_y, quad_height) = Self::compute_dimension_properties(
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self.margins.bottom,
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self.margins.top,
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self.anchors.bottom,
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self.anchors.top,
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parent_size.y(),
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);
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self.size = Vec2::new(quad_width, quad_height);
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2020-07-10 08:37:06 +00:00
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translation.0 = self.position.extend(0.0) + Vec3::new(quad_x, quad_y, z_offset)
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- (parent_size / 2.0).extend(0.0);
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2020-01-13 00:51:21 +00:00
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}
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fn compute_dimension_properties(
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margin0: f32,
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margin1: f32,
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anchor0: f32,
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anchor1: f32,
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length: f32,
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) -> (f32, f32) {
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let anchor_p0 = anchor0 * length;
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let anchor_p1 = anchor1 * length;
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let p0_grow_direction = if anchor_p0 <= 0.5 {
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MarginGrowDirection::Positive
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} else {
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MarginGrowDirection::Negative
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};
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let p1_grow_direction = if anchor_p1 <= 0.5 {
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MarginGrowDirection::Positive
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} else {
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MarginGrowDirection::Negative
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};
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2020-06-25 17:13:00 +00:00
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let p0 = Self::compute_anchored_position(margin0, anchor_p0, p0_grow_direction);
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let p1 = Self::compute_anchored_position(margin1, anchor_p1, p1_grow_direction);
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let final_width = p1 - p0;
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let p = (p0 + p1) / 2.0;
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(p, final_width.abs())
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}
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fn compute_anchored_position(
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margin: f32,
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anchor_position: f32,
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grow_direction: MarginGrowDirection,
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) -> f32 {
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match grow_direction {
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MarginGrowDirection::Negative => anchor_position - margin,
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MarginGrowDirection::Positive => anchor_position + margin,
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2020-01-13 00:51:21 +00:00
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}
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}
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}
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