bevy/crates/bevy_ui/src/node.rs

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use super::{Anchors, Margins};
use bevy_render::render_resource::RenderResources;
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use bevy_transform::prelude::Translation;
use bevy_math::{Vec2, Vec3};
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#[derive(Debug, Clone)]
enum MarginGrowDirection {
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Negative,
Positive,
}
#[derive(Debug, Clone, Default, RenderResources)]
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pub struct Node {
pub size: Vec2,
#[render_resources(ignore)]
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pub position: Vec2,
#[render_resources(ignore)]
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pub anchors: Anchors,
#[render_resources(ignore)]
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pub margins: Margins,
}
impl Node {
pub fn new(anchors: Anchors, margins: Margins) -> Self {
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Node {
anchors,
margins,
..Default::default()
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}
}
pub fn positioned(position: Vec2, anchors: Anchors, margins: Margins) -> Self {
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Node {
position,
anchors,
margins,
..Default::default()
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}
}
pub fn update(&mut self, translation: &mut Translation, z_offset: f32, parent_size: Vec2) {
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let (quad_x, quad_width) = Self::compute_dimension_properties(
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self.margins.left,
self.margins.right,
self.anchors.left,
self.anchors.right,
parent_size.x(),
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);
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let (quad_y, quad_height) = Self::compute_dimension_properties(
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self.margins.bottom,
self.margins.top,
self.anchors.bottom,
self.anchors.top,
parent_size.y(),
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);
self.size = Vec2::new(quad_width, quad_height);
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translation.0 = self.position.extend(0.0) + Vec3::new(quad_x, quad_y, z_offset)
- (parent_size / 2.0).extend(0.0);
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}
fn compute_dimension_properties(
margin0: f32,
margin1: f32,
anchor0: f32,
anchor1: f32,
length: f32,
) -> (f32, f32) {
let anchor_p0 = anchor0 * length;
let anchor_p1 = anchor1 * length;
let p0_grow_direction = if anchor_p0 <= 0.5 {
MarginGrowDirection::Positive
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} else {
MarginGrowDirection::Negative
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};
let p1_grow_direction = if anchor_p1 <= 0.5 {
MarginGrowDirection::Positive
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} else {
MarginGrowDirection::Negative
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};
let p0 = Self::compute_anchored_position(margin0, anchor_p0, p0_grow_direction);
let p1 = Self::compute_anchored_position(margin1, anchor_p1, p1_grow_direction);
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let final_width = p1 - p0;
let p = (p0 + p1) / 2.0;
(p, final_width.abs())
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}
fn compute_anchored_position(
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margin: f32,
anchor_position: f32,
grow_direction: MarginGrowDirection,
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) -> f32 {
match grow_direction {
MarginGrowDirection::Negative => anchor_position - margin,
MarginGrowDirection::Positive => anchor_position + margin,
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}
}
}