2020-06-14 01:53:31 +00:00
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use crate::{Font, FontAtlas};
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use ab_glyph::ScaleFont;
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use bevy_asset::{Assets, Handle};
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use bevy_core::float_ord::FloatOrd;
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use bevy_render::texture::Texture;
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use bevy_sprite::TextureAtlas;
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2020-07-16 23:51:45 +00:00
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use bevy_math::Vec2;
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2020-06-14 01:53:31 +00:00
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use std::collections::HashMap;
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// work around rust's f32 order/hash limitations
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type FontSizeKey = FloatOrd;
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#[derive(Default)]
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pub struct FontAtlasSet {
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font: Handle<Font>,
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font_atlases: HashMap<FontSizeKey, FontAtlas>,
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}
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#[derive(Debug)]
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pub struct GlyphAtlasInfo {
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pub texture_atlas: Handle<TextureAtlas>,
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pub char_index: u32,
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}
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impl FontAtlasSet {
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pub fn new(font: Handle<Font>) -> Self {
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Self {
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font,
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font_atlases: HashMap::new(),
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}
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}
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pub fn iter(&self) -> impl Iterator<Item = (&FontSizeKey, &FontAtlas)> {
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self.font_atlases.iter()
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}
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pub fn has_char(&self, character: char, font_size: f32) -> bool {
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self.font_atlases
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.get(&FloatOrd(font_size))
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.map_or(false, |font_atlas| {
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font_atlas.get_char_index(character).is_some()
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})
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}
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pub fn add_glyphs_to_atlas(
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&mut self,
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fonts: &Assets<Font>,
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Texture>,
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font_size: f32,
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text: &str,
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) {
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let font = fonts.get(&self.font).unwrap();
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let scaled_font = ab_glyph::Font::as_scaled(&font.font, font_size);
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let font_atlas = self
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.font_atlases
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.entry(FloatOrd(font_size))
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.or_insert_with(|| FontAtlas::new(textures, texture_atlases, Vec2::new(512.0, 512.0)));
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for character in text.chars() {
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if character.is_control() || font_atlas.get_char_index(character).is_some() {
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continue;
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}
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let glyph = scaled_font.scaled_glyph(character);
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if let Some(outlined_glyph) = scaled_font.outline_glyph(glyph) {
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let glyph_texture = Font::get_outlined_glyph_texture(outlined_glyph);
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font_atlas.add_char(textures, texture_atlases, character, &glyph_texture);
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}
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}
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}
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pub fn get_glyph_atlas_info(&self, font_size: f32, character: char) -> Option<GlyphAtlasInfo> {
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self.font_atlases
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.get(&FloatOrd(font_size))
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.and_then(|font_atlas| {
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font_atlas
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.get_char_index(character)
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.map(|char_index| GlyphAtlasInfo {
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texture_atlas: font_atlas.texture_atlas,
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char_index,
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})
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})
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}
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}
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