bevy/crates/bevy_ui/src/accessibility.rs

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Rust
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use crate::{
prelude::{Button, Label},
Node, UiImage,
};
use bevy_a11y::{
accesskit::{NodeBuilder, Rect, Role},
AccessibilityNode,
};
use bevy_app::{App, Plugin, PostUpdate};
use bevy_ecs::{
prelude::{DetectChanges, Entity},
query::{Changed, Without},
schedule::IntoSystemConfigs,
system::{Commands, Query},
world::Ref,
};
use bevy_hierarchy::Children;
use bevy_render::prelude::Camera;
use bevy_text::Text;
use bevy_transform::prelude::GlobalTransform;
fn calc_name(texts: &Query<&Text>, children: &Children) -> Option<Box<str>> {
let mut name = None;
for child in children {
if let Ok(text) = texts.get(*child) {
let values = text
.sections
.iter()
.map(|v| v.value.to_string())
.collect::<Vec<String>>();
name = Some(values.join(" "));
}
}
name.map(|v| v.into_boxed_str())
}
fn calc_bounds(
camera: Query<(&Camera, &GlobalTransform)>,
mut nodes: Query<(&mut AccessibilityNode, Ref<Node>, Ref<GlobalTransform>)>,
) {
if let Ok((camera, camera_transform)) = camera.get_single() {
for (mut accessible, node, transform) in &mut nodes {
if node.is_changed() || transform.is_changed() {
if let Some(translation) =
camera.world_to_viewport(camera_transform, transform.translation())
{
let bounds = Rect::new(
translation.x.into(),
translation.y.into(),
(translation.x + node.calculated_size.x).into(),
(translation.y + node.calculated_size.y).into(),
);
accessible.set_bounds(bounds);
}
}
}
}
}
fn button_changed(
mut commands: Commands,
mut query: Query<(Entity, &Children, Option<&mut AccessibilityNode>), Changed<Button>>,
texts: Query<&Text>,
) {
for (entity, children, accessible) in &mut query {
let name = calc_name(&texts, children);
if let Some(mut accessible) = accessible {
accessible.set_role(Role::Button);
if let Some(name) = name {
accessible.set_name(name);
} else {
accessible.clear_name();
}
} else {
let mut node = NodeBuilder::new(Role::Button);
if let Some(name) = name {
node.set_name(name);
}
commands
.entity(entity)
.insert(AccessibilityNode::from(node));
}
}
}
fn image_changed(
mut commands: Commands,
mut query: Query<
(Entity, &Children, Option<&mut AccessibilityNode>),
(Changed<UiImage>, Without<Button>),
>,
texts: Query<&Text>,
) {
for (entity, children, accessible) in &mut query {
let name = calc_name(&texts, children);
if let Some(mut accessible) = accessible {
accessible.set_role(Role::Image);
if let Some(name) = name {
accessible.set_name(name);
} else {
accessible.clear_name();
}
} else {
let mut node = NodeBuilder::new(Role::Image);
if let Some(name) = name {
node.set_name(name);
}
commands
.entity(entity)
.insert(AccessibilityNode::from(node));
}
}
}
fn label_changed(
mut commands: Commands,
mut query: Query<(Entity, &Text, Option<&mut AccessibilityNode>), Changed<Label>>,
) {
for (entity, text, accessible) in &mut query {
let values = text
.sections
.iter()
.map(|v| v.value.to_string())
.collect::<Vec<String>>();
let name = Some(values.join(" ").into_boxed_str());
if let Some(mut accessible) = accessible {
accessible.set_role(Role::StaticText);
if let Some(name) = name {
accessible.set_name(name);
} else {
accessible.clear_name();
}
} else {
let mut node = NodeBuilder::new(Role::StaticText);
if let Some(name) = name {
node.set_name(name);
}
commands
.entity(entity)
.insert(AccessibilityNode::from(node));
}
}
}
/// `AccessKit` integration for `bevy_ui`.
pub(crate) struct AccessibilityPlugin;
impl Plugin for AccessibilityPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
PostUpdate,
(
calc_bounds.after(bevy_transform::TransformSystem::TransformPropagate),
button_changed,
image_changed,
label_changed,
),
);
}
}