bevy/crates/bevy_ui/src/entity.rs

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use super::Node;
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use crate::{render::UI_PIPELINE_HANDLE, ColorMaterial, Rect, QUAD_HANDLE};
use bevy_asset::Handle;
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use bevy_derive::EntityArchetype;
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use bevy_render::{mesh::Mesh, Renderable};
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#[derive(EntityArchetype)]
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#[module(meta = false)]
pub struct UiEntity {
pub node: Node,
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pub rect: Rect,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
pub material: Handle<ColorMaterial>,
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pub renderable: Renderable,
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}
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impl Default for UiEntity {
fn default() -> Self {
UiEntity {
node: Default::default(),
rect: Default::default(),
mesh: QUAD_HANDLE,
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material: Default::default(),
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renderable: Renderable {
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pipelines: vec![UI_PIPELINE_HANDLE],
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..Default::default()
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},
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}
}
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}