bevy/crates/bevy_gizmos/src/pipeline_3d.rs

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Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
use crate::{
line_gizmo_vertex_buffer_layouts, DrawLineGizmo, GizmoConfig, LineGizmo,
LineGizmoUniformBindgroupLayout, SetLineGizmoBindGroup, LINE_SHADER_HANDLE,
};
use bevy_app::{App, Plugin};
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
use bevy_asset::Handle;
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
use bevy_core_pipeline::core_3d::Transparent3d;
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
use bevy_ecs::{
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
prelude::Entity,
schedule::IntoSystemConfigs,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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system::{Query, Res, ResMut, Resource},
world::{FromWorld, World},
};
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
use bevy_pbr::{
MeshPipeline, MeshPipelineKey, SetMeshViewBindGroup, MAX_CASCADES_PER_LIGHT,
MAX_DIRECTIONAL_LIGHTS,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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};
use bevy_render::{
render_asset::RenderAssets,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
render_phase::{AddRenderCommand, DrawFunctions, RenderPhase, SetItemPipeline},
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
render_resource::*,
texture::BevyDefault,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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view::{ExtractedView, Msaa, ViewTarget},
Render, RenderApp, RenderSet,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
};
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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pub struct LineGizmo3dPlugin;
impl Plugin for LineGizmo3dPlugin {
fn build(&self, app: &mut App) {
let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return };
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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render_app
.add_render_command::<Transparent3d, DrawLineGizmo3d>()
.init_resource::<SpecializedRenderPipelines<LineGizmoPipeline>>()
.add_systems(Render, queue_line_gizmos_3d.in_set(RenderSet::Queue));
}
fn finish(&self, app: &mut App) {
let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { return };
render_app.init_resource::<LineGizmoPipeline>();
}
}
#[derive(Clone, Resource)]
struct LineGizmoPipeline {
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
mesh_pipeline: MeshPipeline,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
uniform_layout: BindGroupLayout,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
}
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
impl FromWorld for LineGizmoPipeline {
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
fn from_world(render_world: &mut World) -> Self {
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
LineGizmoPipeline {
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
uniform_layout: render_world
.resource::<LineGizmoUniformBindgroupLayout>()
.layout
.clone(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
}
}
}
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
#[derive(PartialEq, Eq, Hash, Clone)]
struct LineGizmoPipelineKey {
mesh_key: MeshPipelineKey,
strip: bool,
perspective: bool,
}
impl SpecializedRenderPipeline for LineGizmoPipeline {
type Key = LineGizmoPipelineKey;
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
let mut shader_defs = vec![
"GIZMO_3D".into(),
#[cfg(feature = "webgl")]
"SIXTEEN_BYTE_ALIGNMENT".into(),
];
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
shader_defs.push(ShaderDefVal::Int(
"MAX_DIRECTIONAL_LIGHTS".to_string(),
MAX_DIRECTIONAL_LIGHTS as i32,
));
shader_defs.push(ShaderDefVal::Int(
"MAX_CASCADES_PER_LIGHT".to_string(),
MAX_CASCADES_PER_LIGHT as i32,
));
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
if key.perspective {
shader_defs.push("PERSPECTIVE".into());
}
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
let format = if key.mesh_key.contains(MeshPipelineKey::HDR) {
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
ViewTarget::TEXTURE_FORMAT_HDR
} else {
TextureFormat::bevy_default()
};
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
let view_layout = if key.mesh_key.msaa_samples() == 1 {
self.mesh_pipeline.view_layout.clone()
} else {
self.mesh_pipeline.view_layout_multisampled.clone()
};
let layout = vec![view_layout, self.uniform_layout.clone()];
RenderPipelineDescriptor {
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
vertex: VertexState {
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
shader: LINE_SHADER_HANDLE.typed(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
entry_point: "vertex".into(),
shader_defs: shader_defs.clone(),
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
buffers: line_gizmo_vertex_buffer_layouts(key.strip),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
},
fragment: Some(FragmentState {
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
shader: LINE_SHADER_HANDLE.typed(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
shader_defs,
entry_point: "fragment".into(),
targets: vec![Some(ColorTargetState {
format,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
blend: Some(BlendState::ALPHA_BLENDING),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
write_mask: ColorWrites::ALL,
})],
}),
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
layout,
primitive: PrimitiveState::default(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
depth_stencil: Some(DepthStencilState {
format: TextureFormat::Depth32Float,
depth_write_enabled: true,
depth_compare: CompareFunction::Greater,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
stencil: StencilState::default(),
bias: DepthBiasState::default(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
}),
multisample: MultisampleState {
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
count: key.mesh_key.msaa_samples(),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
mask: !0,
alpha_to_coverage_enabled: false,
},
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
label: Some("LineGizmo Pipeline".into()),
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
push_constant_ranges: vec![],
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
}
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
}
}
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-06-13 06:49:47 +00:00
type DrawLineGizmo3d = (
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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SetItemPipeline,
SetMeshViewBindGroup<0>,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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SetLineGizmoBindGroup<1>,
DrawLineGizmo,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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);
#[allow(clippy::too_many_arguments)]
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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fn queue_line_gizmos_3d(
draw_functions: Res<DrawFunctions<Transparent3d>>,
pipeline: Res<LineGizmoPipeline>,
mut pipelines: ResMut<SpecializedRenderPipelines<LineGizmoPipeline>>,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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pipeline_cache: Res<PipelineCache>,
msaa: Res<Msaa>,
config: Res<GizmoConfig>,
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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line_gizmos: Query<(Entity, &Handle<LineGizmo>)>,
line_gizmo_assets: Res<RenderAssets<LineGizmo>>,
mut views: Query<(&ExtractedView, &mut RenderPhase<Transparent3d>)>,
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
) {
Instanced line rendering for gizmos based on `bevy_polyline` (#8427) # Objective Adopt code from [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline) for gizmo line-rendering. This adds configurable width and perspective rendering for the lines. Many thanks to @mtsr for the initial work on bevy_polyline. Thanks to @aevyrie for maintaining it, @nicopap for adding the depth_bias feature and the other [contributors](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline/graphs/contributors) for squashing bugs and keeping bevy_polyline up-to-date. #### Before ![Before](https://user-images.githubusercontent.com/29694403/232831591-a8e6ed0c-3a09-4413-80fa-74cb8e0d33dd.png) #### After - with line perspective ![After](https://user-images.githubusercontent.com/29694403/232831692-ba7cbeb7-e63a-4f8e-9b1b-1b80c668f149.png) Line perspective is not on by default because with perspective there is no default line width that works for every scene. <details><summary>After - without line perspective</summary> <p> ![After - no perspective](https://user-images.githubusercontent.com/29694403/232836344-0dbfb4c8-09b7-4cf5-95f9-a4c26f38dca3.png) </p> </details> Somewhat unexpectedly, the performance is improved with this PR. At 200,000 lines in many_gizmos I get ~110 FPS on main and ~200 FPS with this PR. I'm guessing this is a CPU side difference as I would expect the rendering technique to be more expensive on the GPU to some extent, but I am not entirely sure. --------- Co-authored-by: Jonas Matser <github@jonasmatser.nl> Co-authored-by: Aevyrie <aevyrie@gmail.com> Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
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let draw_function = draw_functions.read().get_id::<DrawLineGizmo3d>().unwrap();
for (view, mut transparent_phase) in &mut views {
let mesh_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
| MeshPipelineKey::from_hdr(view.hdr);
for (entity, handle) in &line_gizmos {
let Some(line_gizmo) = line_gizmo_assets.get(handle) else { continue };
let pipeline = pipelines.specialize(
&pipeline_cache,
&pipeline,
LineGizmoPipelineKey {
mesh_key,
strip: line_gizmo.strip,
perspective: config.line_perspective,
},
);
transparent_phase.add(Transparent3d {
entity,
draw_function,
pipeline,
distance: 0.,
});
Immediate Mode Line/Gizmo Drawing (#6529) # Objective Add a convenient immediate mode drawing API for visual debugging. Fixes #5619 Alternative to #1625 Partial alternative to #5734 Based off https://github.com/Toqozz/bevy_debug_lines with some changes: * Simultaneous support for 2D and 3D. * Methods for basic shapes; circles, spheres, rectangles, boxes, etc. * 2D methods. * Removed durations. Seemed niche, and can be handled by users. <details> <summary>Performance</summary> Stress tested using Bevy's recommended optimization settings for the dev profile with the following command. ```bash cargo run --example many_debug_lines \ --config "profile.dev.package.\"*\".opt-level=3" \ --config "profile.dev.opt-level=1" ``` I dipped to 65-70 FPS at 300,000 lines CPU: 3700x RAM Speed: 3200 Mhz GPU: 2070 super - probably not very relevant, mostly cpu/memory bound </details> <details> <summary>Fancy bloom screenshot</summary> ![Screenshot_20230207_155033](https://user-images.githubusercontent.com/29694403/217291980-f1e0500e-7a14-4131-8c96-eaaaf52596ae.png) </details> ## Changelog * Added `GizmoPlugin` * Added `Gizmos` system parameter for drawing lines and wireshapes. ### TODO - [ ] Update changelog - [x] Update performance numbers - [x] Add credit to PR description ### Future work - Cache rendering primitives instead of constructing them out of line segments each frame. - Support for drawing solid meshes - Interactions. (See [bevy_mod_gizmos](https://github.com/LiamGallagher737/bevy_mod_gizmos)) - Fancier line drawing. (See [bevy_polyline](https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline)) - Support for `RenderLayers` - Display gizmos for a certain duration. Currently everything displays for one frame (ie. immediate mode) - Changing settings per drawn item like drawing on top or drawing to different `RenderLayers` Co-Authored By: @lassade <felipe.jorge.pereira@gmail.com> Co-Authored By: @The5-1 <agaku@hotmail.de> Co-Authored By: @Toqozz <toqoz@hotmail.com> Co-Authored By: @nicopap <nico@nicopap.ch> --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-20 20:57:54 +00:00
}
}
}