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https://github.com/bevyengine/bevy
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13 lines
328 B
Rust
13 lines
328 B
Rust
use crate as bevy_asset;
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use crate::{Asset, UntypedHandle};
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use bevy_reflect::TypePath;
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/// A "loaded folder" containing handles for all assets stored in a given [`AssetPath`].
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///
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/// [`AssetPath`]: crate::AssetPath
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#[derive(Asset, TypePath)]
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pub struct LoadedFolder {
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#[dependency]
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pub handles: Vec<UntypedHandle>,
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}
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