bevy/pipelined/bevy_sprite2/src/rect.rs

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2021-04-11 20:13:07 +00:00
use bevy_math::Vec2;
/// A rectangle defined by two points. There is no defined origin, so 0,0 could be anywhere
/// (top-left, bottom-left, etc)
#[repr(C)]
#[derive(Default, Clone, Copy, Debug)]
pub struct Rect {
/// The beginning point of the rect
pub min: Vec2,
/// The ending point of the rect
pub max: Vec2,
}
impl Rect {
pub fn width(&self) -> f32 {
self.max.x - self.min.x
}
pub fn height(&self) -> f32 {
self.max.y - self.min.y
}
}