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25 lines
568 B
WebGPU Shading Language
25 lines
568 B
WebGPU Shading Language
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#import bevy_pbr::mesh_view_bindings
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#ifdef CUBEMAP_ARRAY
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@group(1) @binding(0)
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var base_color_texture: texture_cube_array<f32>;
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#else
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@group(1) @binding(0)
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var base_color_texture: texture_cube<f32>;
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#endif
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@group(1) @binding(1)
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var base_color_sampler: sampler;
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@fragment
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fn fragment(
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#import bevy_pbr::mesh_vertex_output
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) -> @location(0) vec4<f32> {
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let fragment_position_view_lh = world_position.xyz * vec3<f32>(1.0, 1.0, -1.0);
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return textureSample(
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base_color_texture,
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base_color_sampler,
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fragment_position_view_lh
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);
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}
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