2020-04-25 01:14:31 +00:00
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[package]
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name = "legion-systems"
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version = "0.2.1"
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description = "High performance entity component system (ECS) library"
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authors = ["Thomas Gillen <thomas.gillen@googlemail.com>"]
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repository = "https://github.com/TomGillen/legion"
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keywords = ["ecs", "game"]
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categories = ["game-engines", "data-structures"]
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readme = "readme.md"
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license = "MIT"
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edition = "2018"
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[badges]
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travis-ci = { repository = "TomGillen/legion", branch = "master" }
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[features]
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par-iter = ["rayon", "legion-core/par-iter"]
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par-schedule = ["rayon", "crossbeam-queue"]
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2020-04-30 19:22:35 +00:00
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more-system-fns = []
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2020-04-25 01:14:31 +00:00
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[dependencies]
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legion-core = { path = "../legion_core", version = "0.2.1", default-features = false }
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downcast-rs = "1.0"
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2020-05-18 19:26:30 +00:00
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itertools = "0.9"
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2020-04-25 01:14:31 +00:00
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rayon = { version = "1.2", optional = true }
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crossbeam-queue = { version = "0.2.0", optional = true }
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crossbeam-channel = "0.4.0"
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2020-05-18 19:26:30 +00:00
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derivative = "2.1"
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2020-04-25 01:14:31 +00:00
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bit-set = "0.5"
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paste = "0.1"
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tracing = "0.1"
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fxhash = "0.2"
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2020-04-30 19:22:35 +00:00
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uuid = "0.8"
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2020-04-25 01:14:31 +00:00
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[dev-dependencies]
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tracing-subscriber = "0.2"
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