2020-04-07 00:03:21 +00:00
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#[cfg(feature = "asset")]
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pub use crate::asset::{Asset, AssetStorage, Handle};
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#[cfg(feature = "core")]
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pub use crate::core::{
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time::Time,
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transform::{CommandBufferBuilderSource, WorldBuilder, WorldBuilderSource},
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2020-01-14 03:20:58 +00:00
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};
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2020-04-12 21:47:41 +00:00
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#[cfg(feature = "derive")]
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pub use crate::derive::*;
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2020-04-07 00:03:21 +00:00
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#[cfg(feature = "diagnostic")]
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pub use crate::diagnostic::DiagnosticsPlugin;
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#[cfg(feature = "render")]
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pub use crate::render::{
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entity::*,
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2020-04-19 17:08:47 +00:00
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mesh::{Mesh, shape},
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2020-04-07 00:03:21 +00:00
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pipeline::PipelineDescriptor,
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render_graph::RenderGraph,
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render_resource::{resource_name, resource_providers::UniformResourceProvider, AssetBatchers},
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shader::{uniforms::StandardMaterial, Shader, ShaderDefSuffixProvider, ShaderStage},
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texture::{Texture, TextureType},
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ActiveCamera, ActiveCamera2d, Camera, CameraType, Color, ColorSource, Light, Renderable,
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};
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2020-04-12 21:47:41 +00:00
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#[cfg(feature = "transform")]
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pub use crate::transform::prelude::*;
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2020-04-07 00:03:21 +00:00
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#[cfg(feature = "ui")]
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pub use crate::ui::{entity::*, Anchors, Margins, Node};
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#[cfg(feature = "window")]
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pub use crate::window::{Window, WindowDescriptor, WindowPlugin, Windows};
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2020-04-12 21:47:41 +00:00
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pub use crate::{
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app::{
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stage, App, AppBuilder, AppPlugin, EntityArchetype, EventReader, Events, GetEventReader,
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},
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math::{self, Mat3, Mat4, Quat, Vec2, Vec3, Vec4},
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AddDefaultPlugins,
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};
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pub use legion::{
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command::CommandBuffer,
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entity::Entity,
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event::Event as LegionEvent,
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filter::filter_fns::*,
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query::{IntoQuery, Query, Read, Tagged, TryRead, TryWrite, Write},
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systems::{
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bit_set::BitSet,
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resource::{ResourceSet, Resources},
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schedule::{Executor, Runnable, Schedulable, Schedule},
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SubWorld, System, SystemBuilder,
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},
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world::{Universe, World},
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};
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