bevy/crates/bevy_render/src/vertex.rs

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use zerocopy::{AsBytes, FromBytes};
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use bevy_asset;
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use bevy_core;
use bevy_derive::Uniforms;
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#[repr(C)]
#[derive(Clone, Copy, AsBytes, FromBytes, Uniforms)]
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#[module(meta = false, bevy_render = "crate")]
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pub struct Vertex {
#[uniform(vertex)]
pub position: [f32; 3],
#[uniform(vertex)]
pub normal: [f32; 3],
#[uniform(vertex)]
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pub uv: [f32; 2],
}