bevy/crates/bevy_pbr/src/lib.rs

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Rust
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pub mod entity;
pub mod light;
pub mod material;
pub mod nodes;
pub mod passes;
pub mod pipelines;
mod forward_pbr_render_graph;
pub use forward_pbr_render_graph::*;
use bevy_app::{AppBuilder, AppPlugin, stage};
use bevy_asset::AssetStorage;
use material::StandardMaterial;
use bevy_render::{render_graph::RenderGraph, shader};
#[derive(Default)]
pub struct PbrPlugin;
// NOTE: this isn't PBR yet. consider this name "aspirational" :)
impl AppPlugin for PbrPlugin {
fn build(&self, app: &mut AppBuilder) {
// asset_batchers.batch_types2::<Mesh, StandardMaterial>();
app.add_resource(AssetStorage::<StandardMaterial>::new())
.add_system_to_stage(
stage::POST_UPDATE,
shader::asset_handle_shader_def_system::<StandardMaterial>(),
)
.add_system_to_stage(
stage::POST_UPDATE,
shader::asset_handle_batcher_system::<StandardMaterial>(),
);
let resources = app.resources();
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
render_graph.add_pbr_graph(resources);
}
}