bevy/crates/bevy_scene/src/dynamic_scene.rs

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use crate::{serde::SceneSerializer, Scene};
use anyhow::Result;
use bevy_ecs::{EntityMap, Resources, World};
use bevy_property::{DynamicProperties, PropertyTypeRegistry};
use bevy_type_registry::{ComponentRegistry, TypeRegistry, TypeUuid};
use serde::Serialize;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum DynamicSceneToWorldError {
#[error("Scene contains an unregistered component.")]
UnregisteredComponent { type_name: String },
}
#[derive(Default, TypeUuid)]
#[uuid = "749479b1-fb8c-4ff8-a775-623aa76014f5"]
pub struct DynamicScene {
pub entities: Vec<Entity>,
}
pub struct Entity {
pub entity: u32,
pub components: Vec<DynamicProperties>,
}
impl DynamicScene {
pub fn from_scene(scene: &Scene, component_registry: &ComponentRegistry) -> Self {
Self::from_world(&scene.world, component_registry)
}
pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self {
let mut scene = DynamicScene::default();
for archetype in world.archetypes() {
let mut entities = Vec::new();
for (index, entity) in archetype.iter_entities().enumerate() {
if index == entities.len() {
entities.push(Entity {
entity: entity.id(),
components: Vec::new(),
})
}
for type_info in archetype.types() {
if let Some(component_registration) = component_registry.get(&type_info.id()) {
let properties =
component_registration.get_component_properties(&archetype, index);
entities[index].components.push(properties.to_dynamic());
}
}
}
scene.entities.extend(entities.drain(..));
}
scene
}
pub fn write_to_world(
&self,
world: &mut World,
resources: &Resources,
) -> Result<(), DynamicSceneToWorldError> {
let type_registry = resources.get::<TypeRegistry>().unwrap();
let component_registry = type_registry.component.read();
let mut entity_map = EntityMap::default();
for scene_entity in self.entities.iter() {
let new_entity = world.reserve_entity();
entity_map.insert(bevy_ecs::Entity::new(scene_entity.entity), new_entity);
for component in scene_entity.components.iter() {
let component_registration = component_registry
.get_with_name(&component.type_name)
.ok_or_else(|| DynamicSceneToWorldError::UnregisteredComponent {
type_name: component.type_name.to_string(),
})?;
if world.has_component_type(new_entity, component_registration.ty) {
component_registration.apply_property_to_entity(world, new_entity, component);
} else {
component_registration
.add_property_to_entity(world, resources, new_entity, component);
}
}
}
for component_registration in component_registry.iter() {
component_registration
.map_entities(world, &entity_map)
.unwrap();
}
Ok(())
}
// TODO: move to AssetSaver when it is implemented
pub fn serialize_ron(&self, registry: &PropertyTypeRegistry) -> Result<String, ron::Error> {
serialize_ron(SceneSerializer::new(self, registry))
}
pub fn get_scene(&self, resources: &Resources) -> Result<Scene, DynamicSceneToWorldError> {
let mut world = World::default();
self.write_to_world(&mut world, resources)?;
Ok(Scene::new(world))
}
}
pub fn serialize_ron<S>(serialize: S) -> Result<String, ron::Error>
where
S: Serialize,
{
let pretty_config = ron::ser::PrettyConfig::default()
.with_decimal_floats(true)
.with_indentor(" ".to_string())
.with_new_line("\n".to_string());
let mut buf = Vec::new();
let mut ron_serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), false)?;
serialize.serialize(&mut ron_serializer)?;
Ok(String::from_utf8(buf).unwrap())
}