mirror of
https://github.com/bevyengine/bevy
synced 2024-12-25 20:43:07 +00:00
118 lines
4.2 KiB
Rust
118 lines
4.2 KiB
Rust
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use crate::{serde::SceneSerializer, Scene};
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use anyhow::Result;
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use bevy_ecs::{EntityMap, Resources, World};
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use bevy_property::{DynamicProperties, PropertyTypeRegistry};
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use bevy_type_registry::{ComponentRegistry, TypeRegistry, TypeUuid};
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use serde::Serialize;
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use thiserror::Error;
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#[derive(Error, Debug)]
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pub enum DynamicSceneToWorldError {
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#[error("Scene contains an unregistered component.")]
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UnregisteredComponent { type_name: String },
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}
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#[derive(Default, TypeUuid)]
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#[uuid = "749479b1-fb8c-4ff8-a775-623aa76014f5"]
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pub struct DynamicScene {
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pub entities: Vec<Entity>,
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}
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pub struct Entity {
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pub entity: u32,
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pub components: Vec<DynamicProperties>,
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}
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impl DynamicScene {
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pub fn from_scene(scene: &Scene, component_registry: &ComponentRegistry) -> Self {
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Self::from_world(&scene.world, component_registry)
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}
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pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self {
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let mut scene = DynamicScene::default();
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for archetype in world.archetypes() {
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let mut entities = Vec::new();
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for (index, entity) in archetype.iter_entities().enumerate() {
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if index == entities.len() {
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entities.push(Entity {
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entity: entity.id(),
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components: Vec::new(),
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})
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}
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for type_info in archetype.types() {
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if let Some(component_registration) = component_registry.get(&type_info.id()) {
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let properties =
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component_registration.get_component_properties(&archetype, index);
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entities[index].components.push(properties.to_dynamic());
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}
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}
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}
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scene.entities.extend(entities.drain(..));
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}
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scene
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}
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pub fn write_to_world(
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&self,
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world: &mut World,
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resources: &Resources,
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) -> Result<(), DynamicSceneToWorldError> {
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let type_registry = resources.get::<TypeRegistry>().unwrap();
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let component_registry = type_registry.component.read();
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let mut entity_map = EntityMap::default();
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for scene_entity in self.entities.iter() {
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let new_entity = world.reserve_entity();
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entity_map.insert(bevy_ecs::Entity::new(scene_entity.entity), new_entity);
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for component in scene_entity.components.iter() {
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let component_registration = component_registry
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.get_with_name(&component.type_name)
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.ok_or_else(|| DynamicSceneToWorldError::UnregisteredComponent {
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type_name: component.type_name.to_string(),
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})?;
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if world.has_component_type(new_entity, component_registration.ty) {
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component_registration.apply_property_to_entity(world, new_entity, component);
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} else {
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component_registration
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.add_property_to_entity(world, resources, new_entity, component);
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}
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}
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}
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for component_registration in component_registry.iter() {
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component_registration
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.map_entities(world, &entity_map)
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.unwrap();
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}
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Ok(())
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}
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// TODO: move to AssetSaver when it is implemented
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pub fn serialize_ron(&self, registry: &PropertyTypeRegistry) -> Result<String, ron::Error> {
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serialize_ron(SceneSerializer::new(self, registry))
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}
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pub fn get_scene(&self, resources: &Resources) -> Result<Scene, DynamicSceneToWorldError> {
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let mut world = World::default();
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self.write_to_world(&mut world, resources)?;
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Ok(Scene::new(world))
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}
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}
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pub fn serialize_ron<S>(serialize: S) -> Result<String, ron::Error>
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where
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S: Serialize,
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{
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let pretty_config = ron::ser::PrettyConfig::default()
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.with_decimal_floats(true)
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.with_indentor(" ".to_string())
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.with_new_line("\n".to_string());
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let mut buf = Vec::new();
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let mut ron_serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), false)?;
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serialize.serialize(&mut ron_serializer)?;
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Ok(String::from_utf8(buf).unwrap())
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}
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