mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
179 lines
6.2 KiB
Rust
179 lines
6.2 KiB
Rust
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//! Demonstrates the behavior of the built-in easing functions.
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use bevy::{prelude::*, sprite::Anchor};
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#[derive(Component)]
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struct SelectedEaseFunction(easing::EaseFunction, Color);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, display_curves)
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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let text_style = TextStyle {
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font_size: 10.0,
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..default()
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};
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for (i, functions) in [
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easing::EaseFunction::QuadraticIn,
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easing::EaseFunction::QuadraticOut,
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easing::EaseFunction::QuadraticInOut,
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easing::EaseFunction::CubicIn,
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easing::EaseFunction::CubicOut,
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easing::EaseFunction::CubicInOut,
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easing::EaseFunction::QuarticIn,
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easing::EaseFunction::QuarticOut,
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easing::EaseFunction::QuarticInOut,
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easing::EaseFunction::QuinticIn,
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easing::EaseFunction::QuinticOut,
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easing::EaseFunction::QuinticInOut,
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easing::EaseFunction::CircularIn,
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easing::EaseFunction::CircularOut,
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easing::EaseFunction::CircularInOut,
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easing::EaseFunction::ExponentialIn,
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easing::EaseFunction::ExponentialOut,
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easing::EaseFunction::ExponentialInOut,
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easing::EaseFunction::SineIn,
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easing::EaseFunction::SineOut,
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easing::EaseFunction::SineInOut,
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easing::EaseFunction::ElasticIn,
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easing::EaseFunction::ElasticOut,
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easing::EaseFunction::ElasticInOut,
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easing::EaseFunction::BackIn,
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easing::EaseFunction::BackOut,
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easing::EaseFunction::BackInOut,
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easing::EaseFunction::BounceIn,
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easing::EaseFunction::BounceOut,
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easing::EaseFunction::BounceInOut,
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]
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.chunks(3)
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.enumerate()
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{
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for (j, function) in functions.iter().enumerate() {
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let color = Hsla::hsl(i as f32 / 10.0 * 360.0, 0.8, 0.75).into();
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commands
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.spawn((
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Text2dBundle {
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text: Text::from_section(
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format!("{:?}", function),
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TextStyle {
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color,
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..text_style.clone()
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},
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),
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transform: Transform::from_xyz(
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i as f32 * 125.0 - 1280.0 / 2.0 + 25.0,
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-100.0 - ((j as f32 * 250.0) - 300.0),
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0.0,
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),
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text_anchor: Anchor::TopLeft,
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..default()
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},
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SelectedEaseFunction(*function, color),
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))
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.with_children(|p| {
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p.spawn(SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::new(5.0, 5.0)),
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color,
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..default()
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},
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transform: Transform::from_xyz(110.0, 15.0, 0.0),
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..default()
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});
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p.spawn(SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::new(4.0, 4.0)),
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color,
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..default()
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},
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transform: Transform::from_xyz(0.0, 0.0, 0.0),
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..default()
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});
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});
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}
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}
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commands.spawn(
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TextBundle::from_section("", TextStyle::default()).with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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}),
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);
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}
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fn display_curves(
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mut gizmos: Gizmos,
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ease_functions: Query<(&SelectedEaseFunction, &Transform, &Children)>,
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mut transforms: Query<&mut Transform, Without<SelectedEaseFunction>>,
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mut ui: Query<&mut Text, With<Node>>,
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time: Res<Time>,
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) {
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let samples = 100;
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let size = 100.0;
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let duration = 2.5;
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let time_margin = 0.5;
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let now = ((time.elapsed_seconds() % (duration + time_margin * 2.0) - time_margin) / duration)
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.clamp(0.0, 1.0);
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ui.single_mut().sections[0].value = format!("Progress: {:.2}", now);
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for (SelectedEaseFunction(function, color), transform, children) in &ease_functions {
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// Draw a box around the curve
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gizmos.linestrip_2d(
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[
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Vec2::new(transform.translation.x, transform.translation.y + 15.0),
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Vec2::new(
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transform.translation.x + size,
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transform.translation.y + 15.0,
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),
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Vec2::new(
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transform.translation.x + size,
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transform.translation.y + 15.0 + size,
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),
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Vec2::new(
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transform.translation.x,
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transform.translation.y + 15.0 + size,
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),
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Vec2::new(transform.translation.x, transform.translation.y + 15.0),
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],
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color.darker(0.4),
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);
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// Draw the curve
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let f = easing::EasingCurve::ease(*function);
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gizmos.linestrip_2d(
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(0..(samples + 1)).map(|i| {
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let t = i as f32 / samples as f32;
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let sampled = f.sample(t).unwrap();
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Vec2::new(
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t * size + transform.translation.x,
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sampled * size + transform.translation.y + 15.0,
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)
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}),
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*color,
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);
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// Show progress along the curve for the current time
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let y = f.sample(now).unwrap() * size + 15.0;
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transforms.get_mut(children[0]).unwrap().translation.y = y;
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transforms.get_mut(children[1]).unwrap().translation = Vec3::new(now * size, y, 0.0);
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gizmos.linestrip_2d(
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[
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Vec2::new(transform.translation.x, transform.translation.y + y),
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Vec2::new(transform.translation.x + size, transform.translation.y + y),
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],
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color.darker(0.2),
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);
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}
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}
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