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Add Rune and GameLisp, and add build badge to Rhai.
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@ -1489,8 +1489,10 @@ desktop applications with a web frontend, powered by [WRY](https://github.com/ta
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* [gluon-lang/gluon](https://github.com/gluon-lang/gluon) — A small, statically-typed, functional programming language
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* [murarth/ketos](https://github.com/murarth/ketos) — A Lisp dialect functional programming language serving as a scripting and extension language for rust
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* [moss](https://crates.io/crates/moss) — A dynamically typed scripting language
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* [mun](https://github.com/mun-lang/mun) — A compiled, statically-typed scripting language with first class hot reloading support [![build badge](https://api.travis-ci.org/mun-lang/mun.svg?branch=master)](https://travis-ci.org/mun-lang/mun)
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* [rhaiscript/rhai](https://github.com/rhaiscript/rhai) — A tiny and fast embedded scripting language resembling a combination of JS and Rust
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* [mun-lang/mun](https://github.com/mun-lang/mun) — A compiled, statically-typed scripting language with first class hot reloading support [![build badge](https://api.travis-ci.org/mun-lang/mun.svg?branch=master)](https://travis-ci.org/mun-lang/mun)
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* [rhaiscript/rhai](https://github.com/rhaiscript) — A tiny and fast embedded scripting language resembling a combination of JavaScript and Rust [![build badge](https://github.com/rhaiscript/rhai/workflows/Build/badge.svg)](https://github.com/rhaiscript/rhai/actions)
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* [rune-rs/rune](https://github.com/rune-rs) — An embeddable dynamic programming language for Rust
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* [fleabitdev/gamelisp](https://github.com/fleabitdev/glsp) — A LISP-lisk scripting language for Rust game development
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* [ippan/clover](https://github.com/ippan/clover) [[clover](https://crates.io/crates/clover)] - A scripting language created in Rust [![CI](https://github.com/ippan/clover/actions/workflows/build_and_test.yml/badge.svg?branch=master)](https://github.com/ippan/clover/actions/workflows/build_and_test.yml)
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### Simulation
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