Updated README.md

- removed vulkust entry from game engines (project is explicitly marked as suspended with a redirect to amethyst, therefore considered explicitly deprecated)
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Heiko Alexander Weber 2020-09-06 13:55:30 +02:00 committed by GitHub
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@ -1156,7 +1156,6 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU
* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE)
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Vulkust](https://github.com/Hossein-Noroozpour/vulkust) — Vulkust — A safe, highly multithreaded, Vulkan based game engine written with Rust.
* [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)]
* [brson/rust-sdl](https://github.com/brson/rust-sdl) — SDL1 bindings [<img src="https://api.travis-ci.org/brson/rust-sdl.svg?branch=master">](https://travis-ci.org/brson/rust-sdl)
* [Rust-SDL2/rust-sdl2](https://github.com/Rust-SDL2/rust-sdl2) — SDL2 bindings [<img src="https://api.travis-ci.org/Rust-SDL2/rust-sdl2.svg?branch=master">](https://travis-ci.org/Rust-SDL2/rust-sdl2)