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Merge pull request #941 from MircoT/patch-1
Add Bevy game engine and update other badges
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1 changed files with 6 additions and 3 deletions
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@ -1138,12 +1138,15 @@ See also [Are we game yet?](https://arewegameyet.rs)
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* [amethyst/specs](https://github.com/amethyst/specs) — Specs Parallel ECS [<img src="https://api.travis-ci.org/amethyst/specs.svg?branch=master">](https://travis-ci.org/amethyst/specs)
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* [legion](https://github.com/TomGillen/legion) — A feature rich high performance ECS library with minimal boilerplate [<img src="https://github.com/TomGillen/legion/workflows/CI/badge.svg?branch=master">](https://github.com/TomGillen/legion/actions)
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* Game Engines
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* [Amethyst](https://amethyst.rs) — Data-oriented game engine [<img src="https://jenkins.amethyst-engine.org/job/amethyst/job/master/badge/icon">](https://jenkins.amethyst-engine.org/blue/organizations/jenkins/amethyst/activity/)
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* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction [<img src="https://api.travis-ci.org/ggez/ggez.svg?branch=master">](https://travis-ci.org/ggez/ggez)
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* [Amethyst](https://amethyst.rs) — Data-oriented game engine - [![Crates.io](https://img.shields.io/crates/v/amethyst)](https://crates.io/crates/amethyst) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/amethyst/amethyst/blob/master/COPYING)
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* [Bevy](https://github.com/bevyengine/bevy) is a refreshingly simple data-driven game engine built in Rust. - [![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy)
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[![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/bevyengine/bevy/blob/master/LICENSE)
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[![Crates.io](https://img.shields.io/crates/d/bevy.svg)](https://crates.io/crates/bevy)
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* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction - [![Crates.io](https://img.shields.io/crates/v/ggez.svg)](https://crates.io/crates/ggez) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/ggez/ggez/blob/master/LICENSE)
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* [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu
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* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust
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* [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU
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* [Piston](https://www.piston.rs/) — [<img src="https://api.travis-ci.org/PistonDevelopers/piston.svg?branch=master">](https://travis-ci.org/PistonDevelopers/piston)
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* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE)
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* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
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* [Vulkust](https://github.com/Hossein-Noroozpour/vulkust) — Vulkust — A safe, highly multithreaded, Vulkan based game engine written with Rust.
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* [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)]
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