Fix godot

This commit is contained in:
Tom Parker-Shemilt 2022-11-20 16:58:44 +00:00
parent 11691aec8e
commit 53b6c29a76

View file

@ -1193,7 +1193,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE) [![Crates.io](https://img.shields.io/crates/d/piston.svg)](https://crates.io/crates/piston)
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Godot](https://godotengine.org/)
* [godot-rust/godot-rust](https://github.com/godot-rust/godot-rust) [[gdnative](https://crates.io/crates/gdnative)] - Rust bindings to the Godot game engine [![CI](https://github.com/godot-rust/godot-rust/actions/workflows/full-ci.yml/badge.svg)](https://github.com/godot-rust/godot-rust/actions/workflows/full-ci.yml)
* [godot-rust/gdnative](https://github.com/godot-rust/gdnative) [[gdnative](https://crates.io/crates/gdnative)] - Rust bindings to the Godot game engine [![CI](https://github.com/godot-rust/gdnative/actions/workflows/full-ci.yml/badge.svg)](https://github.com/godot-rust/gdnative/actions/workflows/full-ci.yml)
* [Raylib](https://www.raylib.com/)
* [deltaphc/raylib-rs](https://github.com/deltaphc/raylib-rs) [[raylib](https://crates.io/crates/raylib)] — Rust bindings for raylib
* [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)]