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Add MetaCall to scripting section (corrected)
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@ -1319,6 +1319,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
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* [duckscript](https://crates.io/crates/duckscript) — [Simple, extendable and embeddable scripting language.](https://github.com/sagiegurari/duckscript) [![build badge](https://api.travis-ci.org/sagiegurari/duckscript.svg?branch=master)](https://travis-ci.org/sagiegurari/duckscript)
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* [fleabitdev/gamelisp](https://github.com/fleabitdev/glsp) — A LISP-lisk scripting language for Rust game development
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* [gluon-lang/gluon](https://github.com/gluon-lang/gluon) — A small, statically-typed, functional programming language
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* [metacall/core](https://github.com/metacall/core) [[metacall](https://crates.io/crates/metacall)] — Cross-platform Polyglot Runtime which supports NodeJS, JavaScript, TypeScript, Python, Ruby, C#, Wasm, Java, Cobol and more. [![build badge](https://gitlab.com/metacall/core/badges/master/pipeline.svg)](https://gitlab.com/metacall/core)
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* [mun](https://github.com/mun-lang/mun) — A compiled, statically-typed scripting language with first class hot reloading support [![build badge](https://api.travis-ci.org/mun-lang/mun.svg?branch=master)](https://travis-ci.org/mun-lang/mun)
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* [murarth/ketos](https://github.com/murarth/ketos) — A Lisp dialect functional programming language serving as a scripting and extension language for rust
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* [PistonDevelopers/dyon](https://github.com/PistonDevelopers/dyon) — A rusty dynamically typed scripting language
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