Add 'harmony' into the Game Engines

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Usagi Ito 2020-07-06 15:37:55 +09:00
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commit 1ab5eabb97
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@ -1122,6 +1122,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [Amethyst](https://amethyst.rs) — Data-oriented game engine [<img src="https://jenkins.amethyst-engine.org/job/amethyst/job/master/badge/icon">](https://jenkins.amethyst-engine.org/blue/organizations/jenkins/amethyst/activity/)
* [Piston](https://www.piston.rs/) — [<img src="https://api.travis-ci.org/PistonDevelopers/piston.svg?branch=master">](https://travis-ci.org/PistonDevelopers/piston)
* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction [<img src="https://api.travis-ci.org/ggez/ggez.svg?branch=master">](https://travis-ci.org/ggez/ggez)
* [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu
* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Vulkust](https://github.com/Hossein-Noroozpour/vulkust) — Vulkust — A safe, highly multithreaded, Vulkan based game engine written with Rust.