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Added Kiss3D and Unrust to "game engines"
Both may also be in WebGL and WebAssembly sections in a future re-org
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@ -828,6 +828,8 @@ See also [Are we game yet?](http://arewegameyet.com)
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* [Amethyst](https://www.amethyst.rs) — Data-oriented game engine [<img src="https://api.travis-ci.org/amethyst/amethyst.svg?branch=master">](https://travis-ci.org/amethyst/amethyst)
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* [Piston](http://www.piston.rs) — [<img src="https://api.travis-ci.org/PistonDevelopers/piston.svg?branch=master">](https://travis-ci.org/PistonDevelopers/piston)
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* [ggez](https://github.com/ggez/ggez) - a lightweight game framework for making 2D games with minimum friction [<img src="https://api.travis-ci.org/ggez/ggez.svg?branch=master">](https://travis-ci.org/ggez/ggez)
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* [Kiss3D](http://kiss3d.org/) - a Keep It Simple, Stupid 3d graphics engine written with Rust
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* [Unrust](https://github.com/unrust/unrust) - unrust - A pure rust based (webgl 2.0 / native) game engine
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* [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)]
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* [brson/rust-sdl](https://github.com/brson/rust-sdl) — SDL1 bindings [<img src="https://api.travis-ci.org/brson/rust-sdl.svg?branch=master">](https://travis-ci.org/brson/rust-sdl)
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* [Rust-SDL2/rust-sdl2](https://github.com/Rust-SDL2/rust-sdl2) — SDL2 bindings [<img src="https://api.travis-ci.org/Rust-SDL2/rust-sdl2.svg?branch=master">](https://travis-ci.org/Rust-SDL2/rust-sdl2)
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