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https://github.com/haidaraM/ansible-playbook-grapher
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fix: Refactor the JS part and fix issue when selecting/unselecting nodes
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parent
53da4b2a48
commit
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2 changed files with 94 additions and 38 deletions
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@ -1,10 +1,16 @@
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/**
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Hover on nodes, edges, path and polygon
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*/
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.node:hover, .edge:hover, path:hover, path + polygon:hover {
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cursor: pointer;
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stroke-width: 3;
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font-weight: bolder;
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}
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.my_hover {
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/**
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Manually added class by the script highlight-hover.js when hovering on plays and roles
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*/
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.highlight {
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cursor: pointer;
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stroke-width: 3;
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font-weight: bolder;
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@ -1,58 +1,108 @@
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const HOVER_CLASS = "my_hover";
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/**
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* This file contains the functions responsible to highlight the plays, roles and tasks when rendering the SVG file in a browser
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* or any SVG reader that support Javascript.
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*/
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var selectedElement = null;
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/**
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* The name of the CSS class for highlighted elements
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* @type {string}
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*/
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const HIGHLIGHT_CLASS = "highlight";
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function addClass(rootElement) {
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/**
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* The current selected element on the graph
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* @type {null}
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*/
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let currentSelectedElement = null;
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/**
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* Highlight the linked nodes of the given root element
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* @param rootElement
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*/
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function highlightLinkedNodes(rootElement) {
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$(rootElement).find('link').each(function (index, element) {
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var target = $(element).attr('target');
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var currentElement = $('#' + target);
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currentElement.addClass(HOVER_CLASS);
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let target = $(element).attr('target');
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let currentElement = $('#' + target);
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currentElement.addClass(HIGHLIGHT_CLASS);
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addClass(currentElement);
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// Recursively highlight
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highlightLinkedNodes(currentElement);
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})
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}
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function removeClass(rootElement, hover) {
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$(rootElement).find('link').each(function (index, element) {
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if ($(rootElement).attr('id') !== $(selectedElement).attr('id') || !hover) {
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var target = $(element).attr('target');
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var currentElement = $('#' + target);
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currentElement.removeClass(HOVER_CLASS);
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removeClass(currentElement);
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}
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/**
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* Unhighlight the linked nodes of the given root element
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* @param {Element} rootElement
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* @param {boolean} isHover True when we are coming from a mouseleave event. In that case, we should not unhighlight if
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* the rootElement is the current selected element
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*/
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function unHighlightLinkedNodes(rootElement, isHover) {
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})
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}
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// Do not unhighlight the current current selected element
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if ($(rootElement).attr('id') !== $(currentSelectedElement).attr('id') || !isHover) {
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function hoverIn(event) {
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addClass(event.currentTarget);
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}
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$(rootElement).find('link').each(function (index, element) {
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let target = $(element).attr('target');
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let currentElement = $('#' + target);
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currentElement.removeClass(HIGHLIGHT_CLASS);
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function hoverOut(event) {
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removeClass(event.currentTarget, true);
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}
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function clickOnElement(event) {
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var newElement = event.currentTarget;
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if ($(newElement).attr('id') === $(selectedElement).attr('id')) {
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removeClass(selectedElement, false);
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} else {
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removeClass(selectedElement);
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addClass(newElement)
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// Recursively unhighlight
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unHighlightLinkedNodes(currentElement, isHover);
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})
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}
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selectedElement = newElement;
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}
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/**
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* Hover handler for mouseenter event
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* @param event
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*/
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function hoverMouseEnter(event) {
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highlightLinkedNodes(event.currentTarget);
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}
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/**
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* Hover handler for mouseleave event
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* @param event
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*/
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function hoverMouseLeave(event) {
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unHighlightLinkedNodes(event.currentTarget, true);
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}
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/**
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* Handler when clicking on some elements
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* @param event
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*/
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function clickOnElement(event) {
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let newClickedElement = $(event.currentTarget);
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if (newClickedElement.attr('id') === $(currentSelectedElement).attr('id')) { // clicking again on the same element
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newClickedElement.removeClass(HIGHLIGHT_CLASS);
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unHighlightLinkedNodes(currentSelectedElement, false);
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currentSelectedElement = null;
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} else { // clicking on a different node
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// Remove highlight from all the nodes linked the current selected node
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unHighlightLinkedNodes(currentSelectedElement, false);
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newClickedElement.addClass(HIGHLIGHT_CLASS);
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highlightLinkedNodes(newClickedElement);
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currentSelectedElement = newClickedElement;
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}
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}
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$("#svg").ready(function () {
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let plays = $("g[id^=play_]");
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let roles = $("g[id^=role_]");
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$("g[id^=play_]").hover(hoverIn, hoverOut);
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$("g[id^=role_]").hover(hoverIn, hoverOut);
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// Set hover and click events on the plays
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plays.hover(hoverMouseEnter, hoverMouseLeave);
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plays.click(clickOnElement);
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$("g[id^=play_]").click(clickOnElement);
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$("g[id^=role_]").click(clickOnElement);
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// Set hover and click events on the roles
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roles.hover(hoverMouseEnter, hoverMouseLeave);
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roles.click(clickOnElement);
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});
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