mirror of
https://github.com/StudentBlake/XCI-Explorer
synced 2024-11-14 00:17:15 +00:00
190 lines
4.6 KiB
C#
190 lines
4.6 KiB
C#
using System;
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using System.IO;
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namespace XTSSharp;
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public class RandomAccessSectorStream : Stream
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{
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private readonly byte[] _buffer;
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private readonly int _bufferSize;
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private readonly SectorStream _s;
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private readonly bool _isStreamOwned;
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private bool _bufferDirty;
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private bool _bufferLoaded;
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private int _bufferPos;
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public override bool CanRead => _s.CanRead;
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public override bool CanSeek => _s.CanSeek;
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public override bool CanWrite => _s.CanWrite;
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public override long Length => _s.Length + _bufferPos;
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public override long Position
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{
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get
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{
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if (!_bufferLoaded)
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{
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return _s.Position + _bufferPos;
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}
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return _s.Position - _bufferSize + _bufferPos;
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}
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set
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{
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if (value < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(value));
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}
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long num = value % _bufferSize;
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long position = value - num;
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if (_bufferLoaded)
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{
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long num2 = _s.Position - _bufferSize;
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if (value > num2 && value < num2 + _bufferSize)
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{
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_bufferPos = (int)num;
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return;
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}
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}
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if (_bufferDirty)
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{
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WriteSector();
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}
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_s.Position = position;
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ReadSector();
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_bufferPos = (int)num;
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}
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}
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public RandomAccessSectorStream(SectorStream s)
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: this(s, false)
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{
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}
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public RandomAccessSectorStream(SectorStream s, bool isStreamOwned)
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{
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_s = s;
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_isStreamOwned = isStreamOwned;
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_buffer = new byte[s.SectorSize];
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_bufferSize = s.SectorSize;
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}
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protected override void Dispose(bool disposing)
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{
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Flush();
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base.Dispose(disposing);
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if (_isStreamOwned)
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{
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_s.Dispose();
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}
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}
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public override void Flush()
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{
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if (_bufferDirty)
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{
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WriteSector();
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}
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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long num = origin switch
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{
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SeekOrigin.Begin => offset,
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SeekOrigin.End => Length - offset,
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_ => Position + offset,
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};
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Position = num;
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return num;
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}
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public override void SetLength(long value)
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{
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long num = value % _s.SectorSize;
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if (num > 0)
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{
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value = value - num + _bufferSize;
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}
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_s.SetLength(value);
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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long position = Position;
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if (position + count > _s.Length)
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{
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count = (int)(_s.Length - position);
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}
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if (!_bufferLoaded)
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{
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ReadSector();
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}
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int num = 0;
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while (count > 0)
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{
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int num2 = Math.Min(count, _bufferSize - _bufferPos);
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Buffer.BlockCopy(_buffer, _bufferPos, buffer, offset, num2);
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offset += num2;
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_bufferPos += num2;
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count -= num2;
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num += num2;
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if (_bufferPos == _bufferSize)
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{
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ReadSector();
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}
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}
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return num;
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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while (count > 0)
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{
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if (!_bufferLoaded)
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{
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ReadSector();
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}
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int num = Math.Min(count, _bufferSize - _bufferPos);
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Buffer.BlockCopy(buffer, offset, _buffer, _bufferPos, num);
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offset += num;
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_bufferPos += num;
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count -= num;
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_bufferDirty = true;
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if (_bufferPos == _bufferSize)
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{
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WriteSector();
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}
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}
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}
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private void ReadSector()
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{
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if (_bufferLoaded && _bufferDirty)
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{
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WriteSector();
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}
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if (_s.Position != _s.Length)
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{
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int num = _s.Read(_buffer, 0, _buffer.Length);
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if (num != _bufferSize)
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{
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Array.Clear(_buffer, num, _buffer.Length - num);
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}
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_bufferLoaded = true;
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_bufferPos = 0;
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_bufferDirty = false;
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}
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}
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private void WriteSector()
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{
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if (_bufferLoaded)
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{
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_s.Seek(-_bufferSize, SeekOrigin.Current);
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}
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_s.Write(_buffer, 0, _bufferSize);
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_bufferDirty = false;
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_bufferLoaded = false;
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_bufferPos = 0;
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Array.Clear(_buffer, 0, _bufferSize);
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}
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}
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