mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2025-01-04 07:08:43 +00:00
720cffa4cb
What does it do: Well you know you can set your paths! Checks on programm Startup if set folders still exist, if not it will not allow you to inject, since without those essential paths, it will not work. TODO: CustomBase in Loadiine format CustomBase in NUS Format Base Download Inject Proccess revamp Packing/Loadiine output Should be ready for beta test then
98 lines
3.5 KiB
C#
98 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace UWUVCI_AIO_WPF.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool PathsSet {
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get {
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return ((bool)(this["PathsSet"]));
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}
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set {
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this["PathsSet"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string BasePath {
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get {
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return ((string)(this["BasePath"]));
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}
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set {
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this["BasePath"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string OutPath {
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get {
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return ((string)(this["OutPath"]));
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}
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set {
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this["OutPath"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string Ckey {
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get {
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return ((string)(this["Ckey"]));
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}
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set {
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this["Ckey"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool SetBaseOnce {
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get {
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return ((bool)(this["SetBaseOnce"]));
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}
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set {
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this["SetBaseOnce"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool SetOutOnce {
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get {
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return ((bool)(this["SetOutOnce"]));
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}
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set {
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this["SetOutOnce"] = value;
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}
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}
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}
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}
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