UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Windows/MenuWindow.xaml.cs
NicoAICP edd7737bc4 NES & SNES now works :)
todo:
images
custom bases
config feature
AutoUpdater
2020-04-06 15:50:54 +02:00

137 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using UWUVCI_AIO_WPF.UI.Frames;
using GameBaseClassLibrary;
using UWUVCI_AIO_WPF.UI.Frames.Path;
namespace UWUVCI_AIO_WPF
{
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
load_frame.Content = new StartFrame();
(FindResource("mvm") as MainViewModel).setMW(this);
}
private void ButtonCloseMenu_Click(object sender, RoutedEventArgs e)
{
ButtonOpenMenu.Visibility = Visibility.Visible;
ButtonCloseMenu.Visibility = Visibility.Collapsed;
}
private void ButtonOpenMenu_Click(object sender, RoutedEventArgs e)
{
ButtonOpenMenu.Visibility = Visibility.Collapsed;
ButtonCloseMenu.Visibility = Visibility.Visible;
}
private void MoveWindow(object sender, MouseButtonEventArgs e)
{
try
{
if (e.ChangedButton == MouseButton.Left)
this.DragMove();
}
catch (Exception)
{
}
}
private void DestroyFrame()
{
//(load_frame.Content as IDisposable).Dispose();
load_frame.Content = null;
load_frame.NavigationService.RemoveBackEntry();
}
private void ListView_Click(object sender, MouseButtonEventArgs e)
{
MainViewModel mvm = FindResource("mvm") as MainViewModel;
mvm.GameConfiguration = new GameConfig();
mvm.LGameBasesString.Clear();
mvm.CanInject = false;
mvm.BaseDownloaded = false;
mvm.RomSet = false;
mvm.RomPath = null;
mvm.Injected = false;
switch ((sender as ListView).SelectedIndex)
{
case 0:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - NDS VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.NDS);
break;
case 1:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - GBA VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.GBA);
break;
case 2:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - N64 VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.N64);
mvm.GameConfiguration.N64Stuff = new Classes.N64Conf();
break;
case 3:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - NES VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.NES);
break;
case 4:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - SNES VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.SNES);
break;
case 5:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - TurboGrafX-16 VC INJECT";
load_frame.Content = new INJECTFRAME(GameConsoles.TG16);
break;
case 6:
DestroyFrame();
tbTitleBar.Text = "UWUVCI AIO - SETTINGS";
load_frame.Content = new SettingsFrame(this);
break;
}
}
public void paths(bool remove)
{
load_frame.Content = null;
if (remove)
{
load_frame.Content = new SettingsFrame(this);
}
else
{
load_frame.Content = new Paths(this);
}
}
private void Window_Close(object sender, RoutedEventArgs e)
{
this.Close();
}
private void Window_Minimize(object sender, RoutedEventArgs e)
{
this.WindowState = WindowState.Minimized;
}
}
}