mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-27 13:30:35 +00:00
edd7737bc4
todo: images custom bases config feature AutoUpdater
137 lines
4.5 KiB
C#
137 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using UWUVCI_AIO_WPF.UI.Frames;
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using GameBaseClassLibrary;
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using UWUVCI_AIO_WPF.UI.Frames.Path;
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namespace UWUVCI_AIO_WPF
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{
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/// <summary>
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/// Interaktionslogik für MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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load_frame.Content = new StartFrame();
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(FindResource("mvm") as MainViewModel).setMW(this);
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}
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private void ButtonCloseMenu_Click(object sender, RoutedEventArgs e)
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{
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ButtonOpenMenu.Visibility = Visibility.Visible;
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ButtonCloseMenu.Visibility = Visibility.Collapsed;
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}
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private void ButtonOpenMenu_Click(object sender, RoutedEventArgs e)
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{
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ButtonOpenMenu.Visibility = Visibility.Collapsed;
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ButtonCloseMenu.Visibility = Visibility.Visible;
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}
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private void MoveWindow(object sender, MouseButtonEventArgs e)
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{
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try
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{
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if (e.ChangedButton == MouseButton.Left)
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this.DragMove();
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}
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catch (Exception)
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{
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}
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}
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private void DestroyFrame()
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{
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//(load_frame.Content as IDisposable).Dispose();
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load_frame.Content = null;
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load_frame.NavigationService.RemoveBackEntry();
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}
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private void ListView_Click(object sender, MouseButtonEventArgs e)
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{
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MainViewModel mvm = FindResource("mvm") as MainViewModel;
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mvm.GameConfiguration = new GameConfig();
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mvm.LGameBasesString.Clear();
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mvm.CanInject = false;
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mvm.BaseDownloaded = false;
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mvm.RomSet = false;
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mvm.RomPath = null;
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mvm.Injected = false;
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switch ((sender as ListView).SelectedIndex)
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{
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case 0:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - NDS VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.NDS);
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break;
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case 1:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - GBA VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.GBA);
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break;
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case 2:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - N64 VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.N64);
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mvm.GameConfiguration.N64Stuff = new Classes.N64Conf();
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break;
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case 3:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - NES VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.NES);
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break;
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case 4:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - SNES VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.SNES);
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break;
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case 5:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - TurboGrafX-16 VC INJECT";
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load_frame.Content = new INJECTFRAME(GameConsoles.TG16);
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break;
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case 6:
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DestroyFrame();
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tbTitleBar.Text = "UWUVCI AIO - SETTINGS";
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load_frame.Content = new SettingsFrame(this);
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break;
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}
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}
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public void paths(bool remove)
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{
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load_frame.Content = null;
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if (remove)
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{
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load_frame.Content = new SettingsFrame(this);
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}
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else
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{
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load_frame.Content = new Paths(this);
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}
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}
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private void Window_Close(object sender, RoutedEventArgs e)
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{
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this.Close();
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}
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private void Window_Minimize(object sender, RoutedEventArgs e)
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{
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this.WindowState = WindowState.Minimized;
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}
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}
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}
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