UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Frames/InjectFrame.xaml.cs
NicoAICP e6793babfa NDS and N64 Injection work, without Images yet tho.
TODO:
GBA; NES; SNES Injection
Image fix
Custom base [NUS & LOADIINE]
Config feature
AutoUpdater
2020-04-05 00:16:55 +02:00

64 lines
1.6 KiB
C#

using GameBaseClassLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace UWUVCI_AIO_WPF.UI.Frames
{
/// <summary>
/// Interaktionslogik für NDSFrame.xaml
/// </summary>
public partial class INJECTFRAME : Page, IDisposable
{
MainViewModel mvm;
public INJECTFRAME(GameConsoles console)
{
mvm = FindResource("mvm") as MainViewModel;
InitializeComponent();
if(console == GameConsoles.N64)
{
fLoadConfig.Content = new InjectFrames.Configurations.N64Config();
}
else
{
fLoadConfig.Content = new InjectFrames.Configurations.OtherConfigs();
}
fBaseFrame.Content = new InjectFrames.Bases.BaseContainerFrame(console);
}
public void Dispose()
{
}
private void Button_Click(object sender, RoutedEventArgs e)
{
//import config
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
//Export config
}
private void Button_Click_2(object sender, RoutedEventArgs e)
{
mvm.Pack(true);
}
private void Button_Click_3(object sender, RoutedEventArgs e)
{
mvm.Pack(false);
}
}
}