mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-30 14:59:10 +00:00
e1976afd5e
ToDO: Custom Base Config stuff Updater
99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using UWUVCI_AIO_WPF.Classes;
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namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
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{
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/// <summary>
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/// Interaktionslogik für N64Config.xaml
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/// </summary>
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public partial class N64Config : Page
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{
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MainViewModel mvm;
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public N64Config()
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{
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mvm = (MainViewModel)FindResource("mvm");
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mvm.GameConfiguration.N64Stuff = new N64Conf();
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InitializeComponent();
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}
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private void Set_Rom_Path(object sender, RoutedEventArgs e)
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{
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string path = mvm.GetFilePath(true, false);
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if (!CheckIfNull(path))
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{
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mvm.RomSet = true;
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mvm.RomPath = path;
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if (mvm.BaseDownloaded)
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{
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mvm.CanInject = true;
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}
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}
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}
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private void InjectGame(object sender, RoutedEventArgs e)
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{
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mvm.Inject();
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}
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private void Set_TvTex(object sender, RoutedEventArgs e)
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{
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mvm.ImageWarning();
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string path = mvm.GetFilePath(false, false);
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if (!CheckIfNull(path)) mvm.GameConfiguration.TGATv.ImgPath = path;
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}
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private void Set_DrcTex(object sender, RoutedEventArgs e)
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{
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mvm.ImageWarning();
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string path = mvm.GetFilePath(false, false);
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if (!CheckIfNull(path)) mvm.GameConfiguration.TGADrc.ImgPath = path;
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}
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private void Set_IconTex(object sender, RoutedEventArgs e)
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{
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mvm.ImageWarning();
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string path = mvm.GetFilePath(false, false);
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if (!CheckIfNull(path)) mvm.GameConfiguration.TGAIco.ImgPath = path;
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}
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private void Set_LogoTex(object sender, RoutedEventArgs e)
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{
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mvm.ImageWarning();
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string path = mvm.GetFilePath(false, false);
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if (!CheckIfNull(path)) mvm.GameConfiguration.TGALog.ImgPath = path;
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}
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private bool CheckIfNull(string s)
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{
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if (s == null || s.Equals(string.Empty))
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{
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return true;
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}
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return false;
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}
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private void Set_IniPath(object sender, RoutedEventArgs e)
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{
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string path = mvm.GetFilePath(false, true);
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if (!CheckIfNull(path)) mvm.GameConfiguration.N64Stuff.INIPath = path;
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}
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}
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}
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