UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Frames/InjectFrames/Configurations/N64Config.xaml.cs

99 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
{
/// <summary>
/// Interaktionslogik für N64Config.xaml
/// </summary>
public partial class N64Config : Page
{
MainViewModel mvm;
public N64Config()
{
mvm = (MainViewModel)FindResource("mvm");
mvm.GameConfiguration.N64Stuff = new N64Conf();
InitializeComponent();
}
private void Set_Rom_Path(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(true, false);
if (!CheckIfNull(path))
{
mvm.RomSet = true;
mvm.RomPath = path;
if (mvm.BaseDownloaded)
{
mvm.CanInject = true;
}
}
}
private void InjectGame(object sender, RoutedEventArgs e)
{
mvm.Inject();
}
private void Set_TvTex(object sender, RoutedEventArgs e)
{
mvm.ImageWarning();
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGATv.ImgPath = path;
}
private void Set_DrcTex(object sender, RoutedEventArgs e)
{
mvm.ImageWarning();
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGADrc.ImgPath = path;
}
private void Set_IconTex(object sender, RoutedEventArgs e)
{
mvm.ImageWarning();
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGAIco.ImgPath = path;
}
private void Set_LogoTex(object sender, RoutedEventArgs e)
{
mvm.ImageWarning();
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGALog.ImgPath = path;
}
private bool CheckIfNull(string s)
{
if (s == null || s.Equals(string.Empty))
{
return true;
}
return false;
}
private void Set_IniPath(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, true);
if (!CheckIfNull(path)) mvm.GameConfiguration.N64Stuff.INIPath = path;
}
}
}