mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-12-30 04:53:16 +00:00
822f6b290d
TODO: ckey, injection process fix and paths i think
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using GameBaseClassLibrary;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using UWUVCI_AIO_WPF.Classes;
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namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
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{
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/// <summary>
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/// Interaktionslogik für NonCustomBaseFrame.xaml
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/// </summary>
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public partial class NonCustomBaseFrame : Page
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{
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MainViewModel mvm;
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public NonCustomBaseFrame(GameBases Base, GameConsoles console, bool existing)
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{
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InitializeComponent();
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mvm = (MainViewModel)FindResource("mvm");
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if (!existing)
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{
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createConfig(Base, console);
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}
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}
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public NonCustomBaseFrame()
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{
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InitializeComponent();
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mvm = (MainViewModel)FindResource("mvm");
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}
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private void createConfig(GameBases Base, GameConsoles console)
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{
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mvm.GameConfiguration = new GameConfig();
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mvm.GameConfiguration.BaseRom = Base;
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mvm.GameConfiguration.Console = console;
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}
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}
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}
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