mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-23 19:43:03 +00:00
e6793babfa
TODO: GBA; NES; SNES Injection Image fix Custom base [NUS & LOADIINE] Config feature AutoUpdater
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using GameBaseClassLibrary;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace UWUVCI_AIO_WPF.UI.Frames
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{
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/// <summary>
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/// Interaktionslogik für NDSFrame.xaml
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/// </summary>
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public partial class INJECTFRAME : Page, IDisposable
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{
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MainViewModel mvm;
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public INJECTFRAME(GameConsoles console)
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{
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mvm = FindResource("mvm") as MainViewModel;
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InitializeComponent();
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if(console == GameConsoles.N64)
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{
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fLoadConfig.Content = new InjectFrames.Configurations.N64Config();
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}
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else
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{
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fLoadConfig.Content = new InjectFrames.Configurations.OtherConfigs();
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}
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fBaseFrame.Content = new InjectFrames.Bases.BaseContainerFrame(console);
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}
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public void Dispose()
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{
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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//import config
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}
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private void Button_Click_1(object sender, RoutedEventArgs e)
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{
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//Export config
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}
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private void Button_Click_2(object sender, RoutedEventArgs e)
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{
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mvm.Pack(true);
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}
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private void Button_Click_3(object sender, RoutedEventArgs e)
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{
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mvm.Pack(false);
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}
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}
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}
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