UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Frames/InjectFrames/Configurations/N64Config.xaml.cs
NicoAICP 0f8d652080 Added GUI Logic For Injecting (If base nto downlaoded can't inject, rom set, paths show up etc.)
ToDo:
Fix Injection logic and Add Logic to Inject Button (Including Image Issue)
Fix and Add Packing Logic
Add Packing GUI logic
Add Custom Base support ("LOADIINE")
Add Custom Base support (NUS)
Implement Configs feature
Add AutoUpdater.NET
Go live in Beta?
[MAYBE] Implement Downloading as a Task/Thread
[MAYBE] Check if Downloaded Bases Contain the Code Content and Meta folders
2020-04-04 02:41:56 +02:00

94 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
{
/// <summary>
/// Interaktionslogik für N64Config.xaml
/// </summary>
public partial class N64Config : Page
{
MainViewModel mvm;
public N64Config()
{
mvm = (MainViewModel)FindResource("mvm");
mvm.GameConfiguration.N64Stuff = new N64Conf();
InitializeComponent();
}
private void Set_Rom_Path(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(true, false);
if (!CheckIfNull(path))
{
mvm.RomSet = true;
mvm.RomPath = path;
if (mvm.BaseDownloaded)
{
mvm.CanInject = true;
}
}
}
private void InjectGame(object sender, RoutedEventArgs e)
{
}
private void Set_TvTex(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGATv.ImgPath = path;
}
private void Set_DrcTex(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGADrc.ImgPath = path;
}
private void Set_IconTex(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGAIco.ImgPath = path;
}
private void Set_LogoTex(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, false);
if (!CheckIfNull(path)) mvm.GameConfiguration.TGALog.ImgPath = path;
}
private bool CheckIfNull(string s)
{
if (s == null || s.Equals(string.Empty))
{
return true;
}
return false;
}
private void Set_IniPath(object sender, RoutedEventArgs e)
{
string path = mvm.GetFilePath(false, true);
if (!CheckIfNull(path)) mvm.GameConfiguration.N64Stuff.INIPath = path;
}
}
}