mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-23 19:43:03 +00:00
202 lines
6.8 KiB
C#
202 lines
6.8 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Linq;
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namespace UWUVCI_AIO_WPF.Classes
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{
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public class BootImage : IDisposable
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{
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private bool disposed = false;
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private Bitmap _frame;
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private Bitmap _titleScreen;
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private Font font;
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public string _imageVar;
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public Rectangle _rectangleGBA = new Rectangle(132, 260, 399, 266);
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public Rectangle _rectangleGBC = new Rectangle(183, 260, 296, 266);
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public Rectangle _rectangleH4V3 = new Rectangle(131, 249, 400, 300);
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// Rectangle rectanglewii = new Rectangle(224, 201, 832, 332);
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public Rectangle _rectangleWII = new Rectangle(224, 200, 832, 333);
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public Bitmap Frame
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{
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set
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{
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if (_frame != null)
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_frame.Dispose();
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_frame = value;
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}
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get { return _frame; }
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}
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public Bitmap TitleScreen
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{
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set
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{
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if (_titleScreen != null)
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_titleScreen.Dispose();
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_titleScreen = value;
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}
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get { return _titleScreen; }
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}
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public string NameLine1;
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public string NameLine2;
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public int Released;
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public int Players;
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public bool Longname;
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public BootImage()
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{
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_frame = null;
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_titleScreen = null;
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NameLine1 = null;
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NameLine2 = null;
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Released = 0;
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Players = 0;
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Longname = false;
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}
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~BootImage()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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if (Frame != null)
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{
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Frame.Dispose();
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Frame = null;
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}
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if (TitleScreen != null)
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{
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TitleScreen.Dispose();
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TitleScreen = null;
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}
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}
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disposed = true;
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}
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}
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public Bitmap Create(string console)
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{
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Bitmap img = new Bitmap(1280, 720);
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Graphics g = Graphics.FromImage(img);
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g.PixelOffsetMode = PixelOffsetMode.Half;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.CompositingMode = CompositingMode.SourceOver;
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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g.Clear(Color.White);
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try
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{
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PrivateFontCollection privateFonts = new PrivateFontCollection();
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privateFonts.AddFontFile(@"bin\Tools\font.otf");
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font = new Font(privateFonts.Families[0], 10.0F, FontStyle.Regular, GraphicsUnit.Point);
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}
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catch (Exception)
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{
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font = new Font("Trebuchet MS", 10.0F, FontStyle.Bold, GraphicsUnit.Point);
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}
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SolidBrush brush = new SolidBrush(Color.FromArgb(32, 32, 32));
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Pen outline = new Pen(Color.FromArgb(222, 222, 222), 4.0F);
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Pen shadow = new Pen(Color.FromArgb(190, 190, 190), 6.0F);
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StringFormat format = new StringFormat();
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_imageVar = "_rectangle" + console;
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Rectangle rectangle;
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try
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{
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rectangle = (Rectangle)GetType().GetField(_imageVar).GetValue(this);
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}
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catch
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{
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//if rectangle isn't able to get set then H4V3 should be used.
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rectangle = _rectangleH4V3;
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}
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangle);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangle);
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if (Frame != null)
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g.DrawImage(Frame, new Rectangle(0, 0, 1280, 720));
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if (NameLine1 != null && NameLine2 != null)
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{
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Pen outlineBold = new Pen(Color.FromArgb(222, 222, 222), 5.0F);
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Pen shadowBold = new Pen(Color.FromArgb(190, 190, 190), 7.0F);
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Rectangle rectangleNL1 = Longname ? new Rectangle(578, 313, 640, 50) : new Rectangle(578, 340, 640, 50);
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Rectangle rectangleNL2 = new Rectangle(578, 368, 640, 50);
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GraphicsPath nl1 = new GraphicsPath();
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GraphicsPath nl2 = new GraphicsPath();
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if (Longname)
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{
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nl1.AddString(NameLine1, font.FontFamily,
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(int)(FontStyle.Bold),
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g.DpiY * 37.0F / 72.0F, rectangleNL1, format);
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g.DrawPath(shadowBold, nl1);
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g.DrawPath(outlineBold, nl1);
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g.FillPath(brush, nl1);
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nl2.AddString(NameLine2, font.FontFamily,
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(int)(FontStyle.Bold),
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g.DpiY * 37.0F / 72.0F, rectangleNL2, format);
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g.DrawPath(shadowBold, nl2);
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g.DrawPath(outlineBold, nl2);
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g.FillPath(brush, nl2);
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}
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else
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{
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nl1.AddString(NameLine1, font.FontFamily,
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(int)(FontStyle.Bold),
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g.DpiY * 37.0F / 72.0F, rectangleNL1, format);
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g.DrawPath(shadowBold, nl1);
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g.DrawPath(outlineBold, nl1);
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g.FillPath(brush, nl1);
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}
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}
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if (Released > 0)
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{
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GraphicsPath r = new GraphicsPath();
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r.AddString("Released: " + Released.ToString(), font.FontFamily,
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(int)(FontStyle.Regular),
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g.DpiY * 25.0F / 72.0F, new Rectangle(586, 450, 600, 40), format);
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g.DrawPath(shadow, r);
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g.DrawPath(outline, r);
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g.FillPath(brush, r);
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}
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if (Players > 0)
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{
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string pStr = Players >= 4 ? "1-4" : (Players == 1 ? "1" : "1-" + Players.ToString());
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GraphicsPath p = new GraphicsPath();
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p.AddString("Players: " + pStr, font.FontFamily,
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(int)(FontStyle.Regular),
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g.DpiY * 25.0F / 72.0F, new Rectangle(586, 496, 600, 40), format);
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g.DrawPath(shadow, p);
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g.DrawPath(outline, p);
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g.FillPath(brush, p);
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}
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return img;
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}
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}
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}
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