mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 13:44:13 +00:00
493 lines
18 KiB
C#
493 lines
18 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace UWUVCI_AIO_WPF.Properties {
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using System;
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/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UWUVCI_AIO_WPF.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap bootLogoTex {
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get {
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object obj = ResourceManager.GetObject("bootLogoTex", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GB_alt1 {
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get {
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object obj = ResourceManager.GetObject("GB_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GB_alt2 {
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get {
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object obj = ResourceManager.GetObject("GB_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBA {
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get {
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object obj = ResourceManager.GetObject("GBA", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBA_alt1 {
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get {
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object obj = ResourceManager.GetObject("GBA_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBA_alt2 {
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get {
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object obj = ResourceManager.GetObject("GBA_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBC {
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get {
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object obj = ResourceManager.GetObject("GBC", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBC_alt1 {
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get {
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object obj = ResourceManager.GetObject("GBC_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GBC_alt2 {
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get {
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object obj = ResourceManager.GetObject("GBC_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GCN {
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get {
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object obj = ResourceManager.GetObject("GCN", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GCN_ICON2 {
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get {
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object obj = ResourceManager.GetObject("GCN_ICON2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GCN_ICON3 {
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get {
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object obj = ResourceManager.GetObject("GCN_ICON3", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap HBICON {
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get {
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object obj = ResourceManager.GetObject("HBICON", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap homebrew3 {
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get {
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object obj = ResourceManager.GetObject("homebrew3", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Icon {
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get {
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object obj = ResourceManager.GetObject("Icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
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/// </summary>
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internal static byte[] mario {
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get {
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object obj = ResourceManager.GetObject("mario", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap MSX {
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get {
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object obj = ResourceManager.GetObject("MSX", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap MSX_alt1 {
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get {
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object obj = ResourceManager.GetObject("MSX_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap MSX_alt2 {
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get {
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object obj = ResourceManager.GetObject("MSX_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap N64 {
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get {
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object obj = ResourceManager.GetObject("N64", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap N64_alt1 {
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get {
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object obj = ResourceManager.GetObject("N64_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap N64_alt2 {
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get {
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object obj = ResourceManager.GetObject("N64_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NDS {
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get {
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object obj = ResourceManager.GetObject("NDS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NDS_Alt1 {
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get {
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object obj = ResourceManager.GetObject("NDS_Alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NDS_Alt2 {
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get {
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object obj = ResourceManager.GetObject("NDS_Alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NES {
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get {
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object obj = ResourceManager.GetObject("NES", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NES_alt1 {
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get {
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object obj = ResourceManager.GetObject("NES_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap NES_alt2 {
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get {
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object obj = ResourceManager.GetObject("NES_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap newgameboy {
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get {
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object obj = ResourceManager.GetObject("newgameboy", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap SFAM {
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get {
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object obj = ResourceManager.GetObject("SFAM", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap SNES_alt1 {
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get {
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object obj = ResourceManager.GetObject("SNES_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap SNES_alt2 {
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get {
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object obj = ResourceManager.GetObject("SNES_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap SNES_PAL {
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get {
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object obj = ResourceManager.GetObject("SNES_PAL", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap SNES_USA {
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get {
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object obj = ResourceManager.GetObject("SNES_USA", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap TG16 {
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get {
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object obj = ResourceManager.GetObject("TG16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap TGCD {
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get {
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object obj = ResourceManager.GetObject("TGCD", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap TGFX_alt1 {
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get {
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object obj = ResourceManager.GetObject("TGFX_alt1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap TGFX_alt2 {
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get {
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object obj = ResourceManager.GetObject("TGFX_alt2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap WII {
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get {
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object obj = ResourceManager.GetObject("WII", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Wii2 {
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get {
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object obj = ResourceManager.GetObject("Wii2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap wii3New {
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get {
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object obj = ResourceManager.GetObject("wii3New", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap WiiIcon {
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get {
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object obj = ResourceManager.GetObject("WiiIcon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap WIIWARE {
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get {
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object obj = ResourceManager.GetObject("WIIWARE", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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