mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-23 19:43:03 +00:00
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using GameBaseClassLibrary;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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namespace UWUVCI_AIO_WPF.Classes
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{
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class KeyFile
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{
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public static List<TKeys> ReadBasesFromKeyFile(string Keypath)
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{
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List<TKeys> lRet = new List<TKeys>();
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FileInfo fn = new FileInfo(Keypath);
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if (fn.Extension.Contains("vck"))
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{
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FileStream inputConfigStream = new FileStream(Keypath, FileMode.Open, FileAccess.Read);
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GZipStream decompressedConfigStream = new GZipStream(inputConfigStream, CompressionMode.Decompress);
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IFormatter formatter = new BinaryFormatter();
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lRet = (List<TKeys>)formatter.Deserialize(decompressedConfigStream);
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inputConfigStream.Close();
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decompressedConfigStream.Close();
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}
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return lRet;
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}
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public static void ExportFile(List<TKeys> precomp, GameConsoles console)
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{
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CheckAndFixFolder("bin\\keys");
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Stream createConfigStream = new FileStream($@"bin\keys\{console.ToString().ToLower()}.vck", FileMode.Create, FileAccess.Write);
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GZipStream compressedStream = new GZipStream(createConfigStream, CompressionMode.Compress);
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IFormatter formatter = new BinaryFormatter();
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formatter.Serialize(compressedStream, precomp);
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compressedStream.Close();
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createConfigStream.Close();
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}
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private static void CheckAndFixFolder(string folder)
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{
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if (!Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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}
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}
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}
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