UWUVCI-AIO-WPF/UWUVCI AIO WPF/UI/Frames/InjectFrames/Bases/NonCustomBaseFrame.xaml.cs
2020-03-13 23:35:20 +01:00

51 lines
1.4 KiB
C#

using GameBaseClassLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
{
/// <summary>
/// Interaktionslogik für NonCustomBaseFrame.xaml
/// </summary>
public partial class NonCustomBaseFrame : Page
{
MainViewModel mvm;
public NonCustomBaseFrame(GameBases Base, GameConsoles console, bool existing)
{
InitializeComponent();
mvm = (MainViewModel)FindResource("mvm");
if (!existing)
{
createConfig(Base, console);
}
}
public NonCustomBaseFrame()
{
InitializeComponent();
mvm = (MainViewModel)FindResource("mvm");
}
private void createConfig(GameBases Base, GameConsoles console)
{
mvm.GameConfiguration = new GameConfig();
mvm.GameConfiguration.BaseRom = Base;
mvm.GameConfiguration.Console = console;
}
}
}