mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-12-25 02:23:12 +00:00
71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace UWUVCI_AIO_WPF.UI.Windows
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{
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/// <summary>
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/// Interaktionslogik für EnterKey.xaml
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/// </summary>
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public partial class EnterKey : Window
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{
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bool ckey = false;
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public EnterKey(bool ckey)
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{
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InitializeComponent();
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this.ckey = ckey;
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if (ckey)
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{
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region.Visibility = Visibility.Hidden;
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Key.Text = "CommonKey";
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}
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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this.Close();
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}
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private void Button_Click_1(object sender, RoutedEventArgs e)
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{
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if (ckey)
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{
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MainViewModel mvm = (MainViewModel)FindResource("mvm");
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if (mvm.checkcKey(tbKey.Text))
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{
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this.Close();
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MessageBox.Show("The entered CommonKey is correct!", "Correct Key", MessageBoxButton.OK, MessageBoxImage.Information);
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mvm.ArePathsSet();
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}
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else
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{
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MessageBox.Show("The entered CommonKey is incorrect!", "Incorrect Key", MessageBoxButton.OK, MessageBoxImage.Error);
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}
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}
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else
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{
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MainViewModel mvm = (MainViewModel)FindResource("mvm");
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if (mvm.checkKey(tbKey.Text))
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{
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MessageBox.Show("The entered TitleKey is correct!", "Correct Key", MessageBoxButton.OK, MessageBoxImage.Information);
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this.Close();
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}
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else
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{
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MessageBox.Show("The entered TitleKey is incorrect!", "Incorrect Key", MessageBoxButton.OK, MessageBoxImage.Error);
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}
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}
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}
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}
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}
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