UWUVCI-AIO-WPF/UWUVCI AIO WPF/Classes
ZestyTS 4aa18148d5 Last attempt didn't work, but I was right about the bytes being wrong
I tried to do all of this myself, but I kept running into issues, so I just looked at PhacoxsInjector to see what they were doing. Based on what they have, my code looked like it was going down the wrong path so I based a lot of this code off of theirs and changed up some lines to work with ours and change some of the names.

I got this to work once, but my UWUVCI is borked af so I can't check against different roms or bases.
2021-10-31 13:06:20 -07:00
..
BootImage.cs Fixed to check for when Players are equal to 1 2021-04-14 22:55:21 -07:00
GameConfig.cs final commit i guess woop woop 2020-06-15 20:54:37 +02:00
Injection.cs Last attempt didn't work, but I was right about the bytes being wrong 2021-10-31 13:06:20 -07:00
KeyFile.cs more noob firendly, different folder structure (after build), wii ggc injection, wii videomode patch, some QoL stuff 2020-04-17 03:28:14 +02:00
MenuIconImage - Kopieren.cs image fixes 2020-06-14 09:09:22 +02:00
MenuIconImage.cs Used Reflection to reduce code 2020-10-01 22:19:57 -07:00
N64Conf.cs widescreen patch n64 2020-08-02 19:53:41 +02:00
PNGTGA.cs more noob firendly, different folder structure (after build), wii ggc injection, wii videomode patch, some QoL stuff 2020-04-17 03:28:14 +02:00
TKeys.cs Changed design of titlekey window, ckey adding works and also detecting if keys are entered works now. 2020-04-01 01:48:50 +02:00
ToolCheck.cs Verify that all the tools are correct after download, if not redownload the tools that are incorrect 2020-08-10 15:11:56 +02:00