mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 05:34:13 +00:00
154 lines
4.8 KiB
C#
154 lines
4.8 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Reflection;
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namespace UWUVCI_AIO_WPF.Classes
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{
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public class MenuIconImage : IDisposable
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{
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private bool disposed = false;
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private Bitmap _frame;
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private Bitmap _titleScreen;
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public string _imageVar;
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public Rectangle _rectangleGBA = new Rectangle(3, 17, 122, 81);
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public Rectangle _rectangleH4V3 = new Rectangle(3, 9, 122, 92);
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public Rectangle _rectangleWII = new Rectangle(0, 23, 128, 94);
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public Bitmap Frame
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{
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set
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{
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if (_frame != null)
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_frame.Dispose();
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_frame = value;
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}
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get { return _frame; }
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}
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public Bitmap TitleScreen
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{
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set
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{
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if (_titleScreen != null)
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_titleScreen.Dispose();
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_titleScreen = value;
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}
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get { return _titleScreen; }
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}
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public MenuIconImage()
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{
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_frame = null;
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_titleScreen = null;
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}
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~MenuIconImage()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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if (Frame != null)
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{
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Frame.Dispose();
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Frame = null;
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}
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if (TitleScreen != null)
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{
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TitleScreen.Dispose();
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TitleScreen = null;
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}
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}
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disposed = true;
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}
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}
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public Bitmap Create(string console)
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{
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Bitmap img = new Bitmap(128, 128);
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Graphics g = Graphics.FromImage(img);
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g.PixelOffsetMode = PixelOffsetMode.Half;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.CompositingMode = CompositingMode.SourceOver;
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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g.Clear(Color.FromArgb(30, 30, 30));
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_imageVar = "_rectangle" + console;
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Rectangle rectangle;
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try
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{
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FieldInfo fieldInfo = GetType().GetField(_imageVar, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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rectangle = fieldInfo != null
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? (Rectangle)fieldInfo.GetValue(this)
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: _rectangleH4V3;
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}
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catch
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{
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//if rectangle isn't able to get set then H4V3 should be used.
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rectangle = _rectangleH4V3;
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}
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangle);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangle);
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/*
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* commented this section out because it doesn't seem to be doing anything right now, but maybe it was suppose to?
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else if (console == "NDS")
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{
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if (TitleScreen != null)
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{
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if (TitleScreen.Width > TitleScreen.Height)
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g.DrawImage(TitleScreen, rectangleH4V3);
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else if (TitleScreen.Width < TitleScreen.Height)
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{
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g.DrawImage(TitleScreen, rectangleH4V3);
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}
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else
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{
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g.DrawImage(TitleScreen, rectangleH4V3);
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}
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}
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangleH4V3);
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*/
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if (Frame == null)
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{
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GraphicsPath vc = new GraphicsPath();
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Font font = new Font("Arial", 10.0F, FontStyle.Regular, GraphicsUnit.Point);
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StringFormat format = new StringFormat();
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format.Alignment = StringAlignment.Center;
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format.LineAlignment = StringAlignment.Center;
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vc.AddString("Virtual Console.", font.FontFamily,
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(int)(FontStyle.Bold | FontStyle.Italic),
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g.DpiY * 9.2F / 72.0F, new Rectangle(0, 101, 128, 27), format);
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g.DrawPath(new Pen(Color.Black, 2.0F), vc);
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g.FillPath(new SolidBrush(Color.FromArgb(147, 149, 152)), vc);
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}
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else
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g.DrawImage(Frame, new Rectangle(0, 0, 128, 128));
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return img;
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}
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}
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}
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