UWUVCI-AIO-WPF/UWUVCI AIO WPF/Classes/GameConfig.cs

65 lines
1.5 KiB
C#

using GameBaseClassLibrary;
using System;
using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF
{
[Serializable]
public class GameConfig
{
public GameConfig Clone()
{
return this.MemberwiseClone() as GameConfig;
}
public GameConsoles Console { get; set; }
public GameBases BaseRom { get; set; }
private string cBasePath;
public string CBasePath
{
get { return cBasePath; }
set { cBasePath = value;
}
}
public byte[] bootsound;
public string extension = "";
public bool fourbythree = false;
public bool disgamepad = false;
public bool donttrim = false;
public bool lr = false;
public bool motepass = false;
public bool jppatch = false;
public bool pokepatch = false;
public bool tgcd = false;
public int Index;
public bool pixelperfect = false;
public string GameName { get; set; }
public bool vm = false;
public bool vmtopal = false;
public bool rf = false;
public bool rfus = false;
public bool rfjp = false;
public PNGTGA TGAIco { get; set; } = new PNGTGA();
public PNGTGA TGADrc { get; set; } = new PNGTGA();
public PNGTGA TGATv { get; set; } = new PNGTGA();
public PNGTGA TGALog { get; set; } = new PNGTGA();
public N64Conf N64Stuff { get; set; } = new N64Conf();
public N64Conf GBAStuff { get; set; } = new N64Conf();
}
}