mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 05:34:13 +00:00
65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using GameBaseClassLibrary;
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using System;
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using UWUVCI_AIO_WPF.Classes;
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namespace UWUVCI_AIO_WPF
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{
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[Serializable]
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public class GameConfig
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{
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public GameConfig Clone()
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{
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return this.MemberwiseClone() as GameConfig;
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}
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public GameConsoles Console { get; set; }
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public GameBases BaseRom { get; set; }
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private string cBasePath;
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public string CBasePath
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{
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get { return cBasePath; }
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set { cBasePath = value;
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}
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}
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public byte[] bootsound;
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public string extension = "";
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public bool fourbythree = false;
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public bool disgamepad = false;
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public bool donttrim = false;
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public bool lr = false;
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public bool motepass = false;
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public bool jppatch = false;
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public bool pokepatch = false;
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public bool tgcd = false;
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public int Index;
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public bool pixelperfect = false;
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public string GameName { get; set; }
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public bool vm = false;
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public bool vmtopal = false;
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public bool rf = false;
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public bool rfus = false;
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public bool rfjp = false;
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public PNGTGA TGAIco { get; set; } = new PNGTGA();
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public PNGTGA TGADrc { get; set; } = new PNGTGA();
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public PNGTGA TGATv { get; set; } = new PNGTGA();
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public PNGTGA TGALog { get; set; } = new PNGTGA();
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public N64Conf N64Stuff { get; set; } = new N64Conf();
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public N64Conf GBAStuff { get; set; } = new N64Conf();
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}
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}
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