using GameBaseClassLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace UWUVCI_AIO_WPF.UI.Windows { /// /// Interaktionslogik für TitleKeys.xaml /// public partial class TitleKeys : Window { public TitleKeys() { InitializeComponent(); } private void Window_Close(object sender, RoutedEventArgs e) { this.Close(); } private void Window_Minimize(object sender, RoutedEventArgs e) { this.WindowState = WindowState.Minimized; } private void MoveWindow(object sender, MouseButtonEventArgs e) { try { if (e.ChangedButton == MouseButton.Left) this.DragMove(); } catch (Exception) { } } private void Button_Click(object sender, RoutedEventArgs e) { MainViewModel mvm = (MainViewModel)FindResource("mvm"); mvm.EnterKey(); } } }