using GameBaseClassLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace UWUVCI_AIO_WPF.UI.Frames { /// /// Interaktionslogik für NDSFrame.xaml /// public partial class INJECTFRAME : Page, IDisposable { public INJECTFRAME(GameConsoles console) { InitializeComponent(); if(console == GameConsoles.N64) { fLoadConfig.Content = new InjectFrames.Configurations.N64Config(); } else { fLoadConfig.Content = new InjectFrames.Configurations.OtherConfigs(); } fBaseFrame.Content = new InjectFrames.Bases.BaseContainerFrame(console); } public void Dispose() { } private void Button_Click(object sender, RoutedEventArgs e) { //import config } private void Button_Click_1(object sender, RoutedEventArgs e) { //Export config } } }