using GameBaseClassLibrary; using System; using UWUVCI_AIO_WPF.Classes; namespace UWUVCI_AIO_WPF { [Serializable] public class GameConfig { public GameConsoles Console { get; set; } public GameBases BaseRom { get; set; } private string cBasePath; public string CBasePath { get { return cBasePath; } set { cBasePath = value; } } public string GameName { get; set; } public PNGTGA TGAIco { get; set; } = new PNGTGA(); public PNGTGA TGADrc { get; set; } = new PNGTGA(); public PNGTGA TGATv { get; set; } = new PNGTGA(); public PNGTGA TGALog { get; set; } = new PNGTGA(); public N64Conf N64Stuff { get; set; } = new N64Conf(); } }