using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using UWUVCI_AIO_WPF.Classes; using GameBaseClassLibrary; using System.Windows.Forms; using System.IO; using UWUVCI_AIO_WPF.UI.Windows; using Microsoft.WindowsAPICodePack.Dialogs; namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases { /// /// Interaktionslogik für CustomBaseFrame.xaml /// public partial class CustomBaseFrame : Page { GameConsoles console; GameBases bases; bool existing; MainViewModel mvm; public CustomBaseFrame(GameBases Base, GameConsoles console, bool existing) { InitializeComponent(); tbCode.Text = "Code Folder not found"; tbCode.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbContent.Text = "Content Folder not found"; tbContent.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbMeta.Text = "Meta Folder not found"; tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); mvm = (MainViewModel)FindResource("mvm"); bases = Base; mvm.isCkeySet(); this.existing = existing; this.console = console; mvm.SetCBASE(this); if (mvm.Ckeys) { CK.Visibility = Visibility.Hidden; path.IsEnabled = true; } } private void Button_Click(object sender, RoutedEventArgs e) { tbCode.Text = "Code Folder not found"; tbCode.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbContent.Text = "Content Folder not found"; tbContent.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbMeta.Text = "Meta Folder not found"; tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); mvm.BaseDownloaded = false; mvm.CBasePath = null; //warning if using custom bases program may crash Custom_Message cm = new Custom_Message("Information", "If using Custom Bases there will be a chance that the program crashes if adding a wrong base (example: a normal wiiu game instead of a nds vc game).\nA custom base is containing either the code/content/meta folders or Installable files (*.h3, *.app, ...)\nIf you add a wrong base, we will not assist you fixing it, other than telling you to use another base.\nIf you agree to this please hit continue"); try { cm.Owner = mvm.mw; } catch (Exception) { } cm.ShowDialog(); if(mvm.choosefolder) { mvm.choosefolder = false; //get folder using (var dialog = new CommonOpenFileDialog()) { dialog.IsFolderPicker = true; CommonFileDialogResult result = dialog.ShowDialog(); if (result == CommonFileDialogResult.Ok) { try { if (mvm.DirectoryIsEmpty(dialog.FileName)) { Custom_Message cm1 = new Custom_Message("Issue", "The Folder is Empty. Please choose another Folder."); try { cm.Owner = mvm.mw; } catch (Exception ) { } cm1.ShowDialog(); } else { if(Directory.GetDirectories(dialog.FileName).Length > 3) { Custom_Message cm1 = new Custom_Message("Issue", "This Folder has too many subfolders. Please choose another folder"); try { cm.Owner = mvm.mw; } catch (Exception ) { } cm1.ShowDialog(); } else { if(Directory.GetDirectories(dialog.FileName).Length > 0) { //Code Content Meta if (Directory.Exists(System.IO.Path.Combine(dialog.FileName, "content")) && Directory.Exists(System.IO.Path.Combine(dialog.FileName, "code")) && Directory.Exists(System.IO.Path.Combine(dialog.FileName, "meta"))) { //create new Game Config mvm.GameConfiguration.Console = console; mvm.GameConfiguration.CBasePath = dialog.FileName; GameBases gb = new GameBases(); gb.Name = "Custom"; gb.Region = Regions.EU; gb.Path = mvm.GameConfiguration.CBasePath; bar.Text = gb.Path; mvm.GameConfiguration.BaseRom = gb; tbCode.Text = "Code Folder exists"; tbCode.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); tbContent.Text = "Content Folder exists"; tbContent.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); tbMeta.Text = "Meta Folder exists"; tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); mvm.BaseDownloaded = true; } else { Custom_Message cm1 = new Custom_Message("Issue", "This folder is not in the \"loadiine\" format"); try { cm.Owner = mvm.mw; } catch (Exception ) { } cm1.ShowDialog(); } } else { //WUP if (Directory.GetFiles(dialog.FileName, "*.app").Length > 0 && Directory.GetFiles(dialog.FileName, "*.h3").Length > 0 && File.Exists(System.IO.Path.Combine(dialog.FileName, "title.tmd")) && File.Exists(System.IO.Path.Combine(dialog.FileName, "title.tik"))) { if (mvm.CBaseConvertInfo()) { //Convert to LOADIINE => save under bases/custom or custom_x path => create new config string path = Injection.ExtractBase(dialog.FileName, console); mvm.GameConfiguration = new GameConfig(); mvm.GameConfiguration.Console = console; mvm.GameConfiguration.CBasePath = path; GameBases gb = new GameBases(); gb.Name = "Custom"; gb.Region = Regions.EU; gb.Path = mvm.GameConfiguration.CBasePath; mvm.CBasePath = mvm.GameConfiguration.CBasePath; mvm.GameConfiguration.BaseRom = gb; tbCode.Text = "Code Folder exists"; tbCode.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); tbContent.Text = "Content Folder exists"; tbContent.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); tbMeta.Text = "Meta Folder exists"; tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(50, 205, 50)); mvm.BaseDownloaded = true; } } else { Custom_Message cm1 = new Custom_Message("Issue", "This Folder does not contain needed NUS files"); try { cm.Owner = mvm.mw; } catch (Exception ) { } cm1.ShowDialog(); } } } } } catch (Exception ) { } } } } } public void Reset() { tbCode.Text = "Code Folder not found"; tbCode.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbContent.Text = "Content Folder not found"; tbContent.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); tbMeta.Text = "Meta Folder not found"; tbMeta.Foreground = new SolidColorBrush(Color.FromRgb(205, 50, 50)); mvm = (MainViewModel)FindResource("mvm"); } private void CK_Click(object sender, RoutedEventArgs e) { mvm.EnterKey(true); if (mvm.Ckeys) { CK.Visibility = Visibility.Hidden; path.IsEnabled = true; } } } }