Commit graph

135 commits

Author SHA1 Message Date
ZestyTS
6baea082df Selecting "Open Folder" will no longer return with an error message 2022-08-22 14:32:35 -07:00
ZestyTS
a2364469c0 Injecting pop up window will actually stay open now 2022-08-21 01:39:08 -07:00
ZestyTS
6ab47c1882 Fixed the progress bar from instantly closing 2022-08-10 08:34:01 -07:00
ZestyTS
a6ebdc20f6 Removed unused variable 2022-08-04 15:43:40 -07:00
ZestyTS
232c5d039d Fixed progress bar check 2022-07-26 14:21:23 -07:00
ZestyTS
5ccd8988aa Removing code that would force crash UWUVCI if using tga 2022-03-08 23:50:52 -08:00
ZestyTS
f7330e1e2f Grabbed the images first, and edited them before passing them BitMapImage
In a try/catch, downloaded the images and put them into an Images type. Then I push that over to graphics, and redraw everything.
2022-02-10 14:51:09 -08:00
ZestyTS
7799604b39 Some images may cause the project to crash, so I'm adding a try/catch
This picture in particular made some one's break, and it instantly broke on mine.
https://images.nintendolife.com/bb8d95346dab4/1280x720.jpg
2021-12-16 21:28:25 -08:00
NicoAICP
159a49dd35 Revert Delete Nincfg.bin 2021-04-15 22:52:25 +02:00
ZestyTS
72fdbcef6b Wasn't setting values before calling SetTemplate() 2021-04-14 15:33:17 -07:00
ZestyTS
4a79592556 Delete nincfg file if it exists 2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281 Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89 Fixed issues with some tools
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
ZestyTS
bc0f706bcb Added try/catch to remove abrupt closure 2020-10-27 17:16:20 -07:00
ZestyTS
227cb89f30 Update ImageCreator - Kopieren.xaml.cs
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698 Wii Injector button done 2020-10-17 16:36:11 +02:00
NicoAICP
df2bc0b76f Added vwii mode stuff 2020-10-05 22:11:10 +02:00
ZestyTS
b76699669e Removed unnecessary code 2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3 Removed redudant code 2020-10-01 23:43:07 -07:00
ZestyTS
3d04b1b673 Simplified code using ternaries 2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d Removed unnecessary code and simplifed where applicable 2020-10-01 23:35:10 -07:00
ZestyTS
5ff070c24e Closing pointed to an empty function so I removed the call to it 2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317 Removed unnecessary code 2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8 Removed unnecessary code and cleaned up code where applicable 2020-10-01 17:39:35 -07:00
ZestyTS
1955468813 Shortened System.IO.Path to Path 2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818 Simplified and refactored
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c Added Null Propagation to this.Owner.GetType()
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382 Added try/catch on creating a new bitmap
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.

I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52 buhc of stuff, updated nitnendont download to garys fixed version 2020-09-12 13:21:40 +02:00
NicoAICP
9b15105111 fixed an issue that wouldnt even exist if i wouldnt be a moron 2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa 32 bit support 2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a ????????
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583 ??? 2020-08-10 15:38:42 +02:00
NicoAICP
2b7a589366 checking if all bse folders exist now 2020-07-31 21:03:12 +02:00
NicoAICP
76844d218c removed need of jnustool 2020-07-29 17:20:29 +02:00
Morilli
0df7b6e3ef Properly implement and use dispose 2020-07-24 01:15:14 +02:00
Morilli
931f1c2faa fix compiler errors 2020-07-24 01:11:57 +02:00
Morilli
84f88367ee Fix a crash on windows 7 due to it not supporting the font 2020-07-23 23:23:07 +02:00
NicoAICP
999483a5ec this bullshit isnt working 2020-06-27 19:15:57 +02:00
NicoAICP
77140817f6 fixed mode tooltip 2020-06-24 17:57:44 +02:00
NicoAICP
b76437ebaa Added Space Bypass function 2020-06-24 17:54:51 +02:00
NicoAICP
fb75ebadc6 nother text change 2020-06-23 17:41:09 +02:00
NicoAICP
815d81dc6e fixed this 2020-06-23 16:22:08 +02:00
NicoAICP
d77de14bd2 fixed all bugs, but the manual resizing of fonts (125%) needs to be tested 2020-06-22 22:42:25 +02:00
NicoAICP
13cb980266 almost every reported bug fixed 2020-06-22 22:19:39 +02:00
NicoAICP
9fc28658f9 changed anme at the bootimage creators 2020-06-15 16:17:50 +02:00
NicoAICP
f2b8b51033 finished config except for wii 2020-06-15 00:35:45 +02:00
NicoAICP
9004b9986e wii should now show gcz, bootimage font fix, bootimage text length = 20 2020-06-14 19:05:01 +02:00
NicoAICP
e08d745501 fixed another thing 2020-06-14 16:59:54 +02:00
NicoAICP
3f1eb2f1fd hopefull image fix now for the bug reeeee 2020-06-14 15:04:19 +02:00