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https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-25 12:30:18 +00:00
Add console name to folder and space after brackets
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parent
fd6ba57c7d
commit
8f609ab76a
2 changed files with 19 additions and 12 deletions
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@ -1624,19 +1624,19 @@ namespace UWUVCI_AIO_WPF
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}
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}
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[STAThread]
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public static void Loadiine(string gameName)
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public static void Loadiine(string gameName, string gameConsole)
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{
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if (gameName == null || gameName == string.Empty) gameName = "NoName";
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gameName = gameName.Replace("|", " ");
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Regex reg = new Regex("[^a-zA-Z0-9 é -]");
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//string outputPath = Path.Combine(Properties.Settings.Default.InjectionPath, gameName);
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string outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[LOADIINE]{reg.Replace(gameName,"")} [{mvvm.prodcode}]");
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mvvm.foldername = $"[LOADIINE]{reg.Replace(gameName, "")} [{mvvm.prodcode}]";
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string outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[LOADIINE][{gameConsole}] {reg.Replace(gameName,"")} [{mvvm.prodcode}]");
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mvvm.foldername = $"[LOADIINE][{gameConsole}] {reg.Replace(gameName, "")} [{mvvm.prodcode}]";
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int i = 0;
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while (Directory.Exists(outputPath))
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{
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outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[LOADIINE]{reg.Replace(gameName, "")} [{mvvm.prodcode}]_{i}");
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mvvm.foldername = $"[LOADIINE]{reg.Replace(gameName, "")} [{mvvm.prodcode}]_{i}";
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outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[LOADIINE][{gameConsole}] {reg.Replace(gameName, "")} [{mvvm.prodcode}]_{i}");
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mvvm.foldername = $"[LOADIINE][{gameConsole}] {reg.Replace(gameName, "")} [{mvvm.prodcode}]_{i}";
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i++;
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}
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@ -1654,7 +1654,7 @@ namespace UWUVCI_AIO_WPF
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Clean();
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}
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[STAThread]
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public static void Packing(string gameName, MainViewModel mvm)
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public static void Packing(string gameName, string gameConsole, MainViewModel mvm)
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{
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mvm.msg = "Checking Tools...";
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mvm.InjcttoolCheck();
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@ -1664,14 +1664,14 @@ namespace UWUVCI_AIO_WPF
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if (gameName == null || gameName == string.Empty) gameName = "NoName";
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//string outputPath = Path.Combine(Properties.Settings.Default.InjectionPath, gameName);
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string outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[WUP]{reg.Replace(gameName,"").Replace("|", " ")}");
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string outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[WUP][{gameConsole}] {reg.Replace(gameName,"").Replace("|", " ")}");
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outputPath = outputPath.Replace("|", " ");
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mvvm.foldername = $"[WUP]{reg.Replace(gameName, "").Replace("|"," ")}";
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mvvm.foldername = $"[WUP][{gameConsole}] {reg.Replace(gameName, "").Replace("|"," ")}";
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int i = 0;
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while (Directory.Exists(outputPath))
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{
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outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[WUP]{reg.Replace(gameName,"").Replace("|", " ")}_{i}");
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mvvm.foldername = $"[WUP]{reg.Replace(gameName, "").Replace("|", " ")}_{i}";
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outputPath = Path.Combine(Properties.Settings.Default.OutPath, $"[WUP][{gameConsole}] {reg.Replace(gameName,"").Replace("|", " ")}_{i}");
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mvvm.foldername = $"[WUP][{gameConsole}] {reg.Replace(gameName, "").Replace("|", " ")}_{i}";
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i++;
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}
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var oldpath = Directory.GetCurrentDirectory();
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@ -1006,10 +1006,17 @@ namespace UWUVCI_AIO_WPF
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}
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public void Pack(bool loadiine)
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{
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string consoleName = GameConfiguration.Console.ToString();
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if (GC)
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{
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consoleName = GameConsoles.GCN.ToString();
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}
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ValidatePathsStillExist();
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if (loadiine)
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{
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Injection.Loadiine(GameConfiguration.GameName);
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Injection.Loadiine(GameConfiguration.GameName, consoleName);
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//
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}
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else
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@ -1021,7 +1028,7 @@ namespace UWUVCI_AIO_WPF
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gameConfiguration.GameName = reg.Replace(gameConfiguration.GameName, "");
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}
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Task.Run(() => { Injection.Packing(GameConfiguration.GameName, this); });
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Task.Run(() => { Injection.Packing(GameConfiguration.GameName, consoleName, this); });
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DownloadWait dw = new DownloadWait("Packing Inject - Please Wait", "", this);
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try
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