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https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
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Added + fixed when the darkFilter should be enabled/disabled
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1 changed files with 5 additions and 3 deletions
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@ -15,6 +15,7 @@ using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using UWUVCI_AIO_WPF.Classes;
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using UWUVCI_AIO_WPF.Properties;
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using UWUVCI_AIO_WPF.UI.Windows;
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@ -29,8 +30,9 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
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public GBA()
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{
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mvm = (MainViewModel)FindResource("mvm");
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mvm.GameConfiguration.GBAStuff = new N64Conf();
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InitializeComponent();
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mvm = FindResource("mvm") as MainViewModel;
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mvm.setThing(this);
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Injection.ToolTip = "Changing the extension of a ROM may result in a faulty inject.\nWe will not give any support in such cases";
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@ -603,12 +605,12 @@ namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations
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}
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private void rbRDF_GBA_Click(object sender, RoutedEventArgs e)
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{
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mvm.GameConfiguration.GBAStuff.DarkFilter = true;
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mvm.GameConfiguration.GBAStuff.DarkFilter = false;
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}
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private void rbREF_GBA_Click(object sender, RoutedEventArgs e)
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{
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mvm.GameConfiguration.GBAStuff.DarkFilter = false;
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mvm.GameConfiguration.GBAStuff.DarkFilter = true;
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}
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private void RbREF_GBA_Checked(object sender, RoutedEventArgs e)
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