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https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 13:44:13 +00:00
Used Reflection to reduce code
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commit
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1 changed files with 24 additions and 25 deletions
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@ -11,6 +11,11 @@ namespace UWUVCI_AIO_WPF.Classes
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private Bitmap _frame;
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private Bitmap _titleScreen;
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public string _imageVar;
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public Rectangle _rectangleGBA = new Rectangle(3, 17, 122, 81);
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public Rectangle _rectangleH4V3 = new Rectangle(3, 9, 122, 92);
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public Rectangle _rectangleWII = new Rectangle(0, 23, 128, 94);
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public Bitmap Frame
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{
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set
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@ -51,7 +56,7 @@ namespace UWUVCI_AIO_WPF.Classes
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protected virtual void Dispose(bool disposing)
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{
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if (!this.disposed)
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if (!disposed)
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{
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if (disposing)
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{
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@ -81,16 +86,25 @@ namespace UWUVCI_AIO_WPF.Classes
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g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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g.Clear(Color.FromArgb(30, 30, 30));
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Rectangle rectangleGBA = new Rectangle(3, 17, 122, 81);
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Rectangle rectangleH4V3 = new Rectangle(3, 9, 122, 92);
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Rectangle rectangleWii = new Rectangle(0, 23, 128, 94);
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if (console == "GBA")
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_imageVar = "_rectangle" + console;
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Rectangle rectangle;
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try
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{
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangleGBA);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangleGBA);
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rectangle = (Rectangle)GetType().GetField(_imageVar).GetValue(this);
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}
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catch
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{
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//if rectangle isn't able to get set then H4V3 should be used.
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rectangle = _rectangleH4V3;
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}
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangle);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangle);
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/*
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* commented this section out because it doesn't seem to be doing anything right now, but maybe it was suppose to?
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else if (console == "NDS")
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{
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if (TitleScreen != null)
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@ -110,22 +124,7 @@ namespace UWUVCI_AIO_WPF.Classes
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}
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangleH4V3);
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}
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else if(console == "WII")
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{
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangleWii);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangleWii);
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}
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else
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{
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if (TitleScreen != null)
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g.DrawImage(TitleScreen, rectangleH4V3);
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else
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g.FillRectangle(new SolidBrush(Color.Black), rectangleH4V3);
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}
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*/
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if (Frame == null)
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{
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GraphicsPath vc = new GraphicsPath();
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